CTF-{ToX}-STORAGEWARS

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Toxic
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Re: CTF-{ToX}-STORAGEWARS

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=(V)=RocketJedi wrote: Tue Aug 28, 2018 9:33 am I didn't really get time to test myself. Looking forward to not being on my couch playing on my laptop lol
Its alright, but not the best. I think my other map / FlapJacks is pretty good though, and most on the server liked it as well. I tried playing on my laptop a couple of years ago. Pass....
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Toxic
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Posts: 96
Joined: Sun Feb 07, 2016 3:42 am

Re: CTF-{ToX}-STORAGEWARS

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=(V)=Kevster wrote: Tue Aug 28, 2018 11:27 am
Toxic wrote: Tue Aug 28, 2018 9:24 am This was my first map in 7/8 years, so I wasn't trying to go all out with it. Just trying to make a map. I originally had the ceiling higher and lowered it because I didn't want certain players ( cough SLAGG, Nub3 cough ) to just fly around with the flag and dodging the whole time. It just didn't have the right feel either. Then again, I'm not big on big open maps and like fast paced maps like $, Figure4x2, Skatepark, Narrow7, Cronic Zen etc... I did think about adding movers to some of the doors, but this map is already somewhat hard to cap and I didn't want to offer a bunch of extra places for the flag carrier to hide. I'm working on a map now that I am spending a little more time on. I made those two in just a few hours to see if I could still do it. I thought about adding the Storage Wars characters like Jared and Brandy on one side, Dave on the other. Some of the others in the middle, with triggers you shoot that flash with words like YUP for Dave, or He's so stupid on the Jared and Brandy side etc... I may do a v2 and do a bunch of that when I have time, but right now I am working to almost dark and have to drive an hour and a half home.
No, the map is cool. We obviously both have creative minds, so when I see almost any new map, I'm right away running gears in my mind, thinking of what could be changed, added or what have you. Creative minds work alike. :thumbup

I might send you my new map for some ideas, but it will be a while / when I have time.
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