Help with warp zones

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=(\/)=_\/3|\|0/\/\
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Help with warp zones

Post by =(\/)=_\/3|\|0/\/\ »

Need help some help with the map I'm currently working on

I had all my warp zones set up properly (linked with one another and showing the correct direction) but I had to resize them to allow for players to get through

In resizing the warp zones it messed with a few of the warp zones I had in my hallways and in started to get weird things going on such as my warp zones spawning me at the center of the map rather than their intended destination

To be clear, I didn't resize the warp zones in the hallway as they were already appropriately sized

I removed them, enlarged them, and set them back up with their respecitive destinations but I'm still getting the same issue

Tldr;

Getting a weird flicker with warp zones and they aren't sending me to the appropriate destination
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Abigor
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Re: Help with warp zones

Post by Abigor »

im not a map maker so i have no idea, just wanted to give an idea for a map anyways lol.


all warps should be like that. forget the questionable directions map we have now, put a bunch of portals and let em do it randomly. i would love a map like that.
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Re: Help with warp zones

Post by =(\/)=_\/3|\|0/\/\ »

=(V)=JustChilN wrote: Thu Nov 22, 2018 10:23 am im not a map maker so i have no idea, just wanted to give an idea for a map anyways lol.


all warps should be like that. forget the questionable directions map we have now, put a bunch of portals and let em do it randomly. i would love a map like that.
yeah but im getting this kind of effect, and i don't want it lol, I want the person to be able to see what's on the other side
HallOfMirrors.jpg
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Abigor
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Re: Help with warp zones

Post by Abigor »

ohh yeah that doesn't look fun
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Re: Help with warp zones

Post by medor »

=(\/)=_\/3|\|0/\/\ wrote: Thu Nov 22, 2018 10:29 am
=(V)=JustChilN wrote: Thu Nov 22, 2018 10:23 am im not a map maker so i have no idea, just wanted to give an idea for a map anyways lol.


all warps should be like that. forget the questionable directions map we have now, put a bunch of portals and let em do it randomly. i would love a map like that.
yeah but im getting this kind of effect, and i don't want it lol, I want the person to be able to see what's on the other side

HallOfMirrors.jpg
try this :thumbup

SceneNodeHack=True
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Re: Help with warp zones

Post by =(V)=BloodyRabbit »

Toxic, kevster, Viper, or a map tutorial would be my guess
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medor
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Re: Help with warp zones

Post by medor »

=(V)=BloodyRabbit wrote: Thu Nov 22, 2018 12:54 pm Toxic, kevster, Viper, or a map tutorial would be my guess
There is two tuto for that.
http://medor.no-ip.org/index.php?dir=Tu ... p-Zone.zip
http://medor.no-ip.org/index.php?dir=Tu ... rpZone.zip
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Re: Help with warp zones

Post by EvolutionZero »

=(\/)=_\/3|\|0/\/\ wrote: Thu Nov 22, 2018 10:29 am
=(V)=JustChilN wrote: Thu Nov 22, 2018 10:23 am im not a map maker so i have no idea, just wanted to give an idea for a map anyways lol.


all warps should be like that. forget the questionable directions map we have now, put a bunch of portals and let em do it randomly. i would love a map like that.
yeah but im getting this kind of effect, and i don't want it lol, I want the person to be able to see what's on the other side

HallOfMirrors.jpg
since i dont entirely follow what ur trying to do this may not in fact work, but if this is just a texture u want to b able to see threw u should b able to right click it, go to surface properties and check the box called "translucent"
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Re: Help with warp zones

Post by =(\/)=_\/3|\|0/\/\ »

EvolutionZero wrote: Sat Nov 24, 2018 1:12 am
=(\/)=_\/3|\|0/\/\ wrote: Thu Nov 22, 2018 10:29 am
=(V)=JustChilN wrote: Thu Nov 22, 2018 10:23 am im not a map maker so i have no idea, just wanted to give an idea for a map anyways lol.


all warps should be like that. forget the questionable directions map we have now, put a bunch of portals and let em do it randomly. i would love a map like that.
yeah but im getting this kind of effect, and i don't want it lol, I want the person to be able to see what's on the other side

HallOfMirrors.jpg
since i dont entirely follow what ur trying to do this may not in fact work, but if this is just a texture u want to b able to see threw u should b able to right click it, go to surface properties and check the box called "translucent"
The Warp Zone is not showing what's on the other side and is instead giving me a Hall of Mirrors effect as in that picture I posted

I removed the one that was giving me problems and readjusted things so it's a non-issue now
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Re: Help with warp zones

Post by medor »

ave you try to play your map with
SceneNodeHack=True
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