nOs*Wildcard wrote:Download this and say goodbye to all the terrible D3D errors and instability.
http://gauntletwarriors.com/Downloads/OpenGlDrv.zip
Here's the ReadMe included.
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========== nOs*Wildcards OpenGL Driver and Settings ==========
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Here is the best OpenGL Driver I have used and it works great and has proven to be superiour than D3D.
I followed a tutorial online on how to make the tweak the graphics to the best quality.
FIRST OFF Open your UnrealTournament system folder and make a copy of your UnrealTournament.ini and rename it to UnrealTournamentBackup.ini or anything else you wish to make a backup JUST IN CASE.
copy and paste the following files to your system folder:Open your unrealtournament.ini and press control+F and enter: GameRenderDevice= and click find.
- OpenGLDrv.dll
OpenGlDrv.int
OpenGlDrv.ini
once you found the line replace: GameRenderDevice= and whatever follows after that with: GameRenderDevice=OpenGLDrv.OpenGLRenderDevice
Then press control+F and enter: [OpenGLDrv.OpenGLRenderDevice] and click find.
IF YOU CANNOT FIND: [OpenGLDrv.OpenGLRenderDevice] go to the end of the file and press enter twice making 2 new lines and copy paste the Settings below.
IF YOU FOUND: [OpenGLDrv.OpenGLRenderDevice] select all the lines after it untill you reach a blank line and replace by copying and pasting the settings below.
Once you have done everything click SAVE and open UnrealTournament.Code: Select all
[OpenGLDrv.OpenGLRenderDevice] ZRangeHack=True NoAATiles=True NumAASamples=4 // Set your level of anti-aliasing UseAA=True MaskedTextureHack=True SmoothMaskedTextures=False SceneNodeHack=True FrameRateLimit=62 // I highly recommand you keep this value below 100 (otherwise it will cause inconstant game speeds, for example scrolling billboards on DM-Morpheus do not animate and players wearing shieldbelt animations are too fast) SwapInterval=0 // Set 0 to turn VSync off, 1 to turn it on (will cause mouse imput lag) UseFragmentProgram=True UseMultiDrawArrays=True TexDXT1ToDXT3=False DynamicTexIdRecycleLevel=100 CacheStaticMaps=True UseTexPool=True UseTexIdPool=True UseSSE2=True UseSSE=True BufferTileQuads=True SinglePassDetail=False SinglePassFog=True ColorizeDetailTextures=False DetailClipping=False DetailMax=2 RefreshRate=75 // Set maximum refresh rate your display supports MaxTMUnits=0 NoFiltering=False MaxAnisotropy=16 // Set level of anisotrophic filtering Use16BitTextures=False UseS3TC=True // Enable higher resolution S3TC textures UseAlphaPalette=True UseTrilinear=True UsePrecache=True ShareLists=False UsePalette=True UseMultiTexture=True UseBGRATextures=True UseZTrick=False MaxLogTextureSize=12 MinLogTextureSize=0 OneXBlending=False GammaCorrectScreenshots=False GammaOffsetBlue=0.000000 GammaOffsetGreen=0.000000 GammaOffsetRed=0.000000 GammaOffset=0.000000 LODBias=-1.000000 // Use negative values (like -1) to sharpen textures and positive to blur them. DetailTextures=True DescFlags=0 Description=ATI_GPU // Add your video card description if you want to. HighDetailActors=True Coronas=True ShinySurfaces=True VolumetricLighting=True
If you have any serious problems you can always restore the backup you made earlier.
OpenGL Driver
- =(V)=Rurik
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OpenGL Driver
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Jeg har ingenting, men jeg har alt når jeg har deg.
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Jeg har ingenting, men jeg har alt når jeg har deg.
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- EL_BANANERO
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Re: OpenGL Driver
3d3 y render device para W8 no sirven pero open gl me da pings muy altos o aparentemente bajos con mucho lagg uso 3d10, antes en mi W xp todos los drivers me funcionaban perfectamente sin mencionar que tenia mejor punteria :D
- =(V)=betho
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Re: OpenGL Driver
I have problems with d3d and opengl looks very dark when I try to upload brightness goes wrong the only one that gives me problems is the PowerVR
- =(V)=Rurik
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Re: OpenGL Driver
Betho, intenta con esa configuración. A mi me pasaba lo mismo y después de usar esto jamás tuve ningún problema de render de nuevo además de que ya no se me veía oscuro.
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- =(V)=D/\SH
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Re: OpenGL Driver
thanks ill try this one out too
(now im gonna have 5 copies of uneal tournament on my computer ..LOL)
(now im gonna have 5 copies of uneal tournament on my computer ..LOL)
- =(V)=Rurik
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Re: OpenGL Driver
Lol, I have 4 as well... 2 for Mapping purposes, 1 that weights more than 8gb because it has a lot of mods and things I use to test and the one I play with.
3 of them has this Render and I rarely get render issues.
3 of them has this Render and I rarely get render issues.
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- =(V)=betho
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Re: OpenGL Driver
gracias rurik probare con eso porque me desespera tener lagRurik wrote:Betho, intenta con esa configuración. A mi me pasaba lo mismo y después de usar esto jamás tuve ningún problema de render de nuevo además de que ya no se me veía oscuro.
- EL_BANANERO
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Re: OpenGL Driver
ME CAGO EL UNREAL ESE OPEN GL SUYO -_- ME DA ERRORES AL TIRAR EL ARMA Y RECOJERLA CAMINANDO
- =(V)=betho
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Re: OpenGL Driver
EL_BANANERO wrote:ME CAGO EL UNREAL ESE OPEN GL SUYO -_- ME DA ERRORES AL TIRAR EL ARMA Y RECOJERLA CAMINANDO
jajaja hay que hacer copia de seguridad bananas si quieres dame tiempo y subo mi unreal es original
- EL_BANANERO
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Re: OpenGL Driver
NE YO TENGO MI RESPALDO EN INTERNET DEL JUEGO NADA MAS ES DE METER MIS CONFIGURACIONES Y LISTO, YA NO VUELVO A METER COSAS A LO WEY
- =(V)=betho
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Re: OpenGL Driver
ja oye tu no juegas al ut 2004??EL_BANANERO wrote:NE YO TENGO MI RESPALDO EN INTERNET DEL JUEGO NADA MAS ES DE METER MIS CONFIGURACIONES Y LISTO, YA NO VUELVO A METER COSAS A LO WEY
- EL_BANANERO
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Re: OpenGL Driver
tengo el juego pero me la hace de pedo para jugar en linea que por que mi codigo ya es usado por algien mas algo asi pero esta muy feo ese ut2004 no me gusto solo uno k otro skin aca chido de payaso o mimo de hay no, lo elimine igual tenia el gers 1 y halo
- =(V)=Rurik
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Re: OpenGL Driver
Pusiste algo mal en la configuración o te faltó meter algo en la carpeta. He usado este render muchas veces en diferentes copias de UT y jamás me pasó eso.
Queres que traduzca todo para ver si entendes mejor?
Queres que traduzca todo para ver si entendes mejor?
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Jeg har ingenting, men jeg har alt når jeg har deg.
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- EL_BANANERO
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- Joined: Tue Dec 10, 2013 1:36 am
- EL_BANANERO
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- Joined: Tue Dec 10, 2013 1:36 am
Re: OpenGL Driver
L
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