new newnet build

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=(V)=Mar
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Re: new newnet build

Post by =(V)=Mar »

=(V)=RocketJedi wrote: Tue Jun 13, 2017 2:34 pm I tried this which was the newest I saw on your website UltimateNewNetv0_7_Beta(1)

send me the links for both new mods and i will try again.

we use a custom VAbeta
VAbeta will not be compatible, there is other mod specially for newnet/pure, I think it's called VA_Handler. Dont remember.

Still, newnet will always break some custom weapons. There are too many custom weapons on our maplist, they might take a while to find a fix.

@medor
Also Medor, havent test your server. But of what I remember, I couldn't fix a bug with newnet/rx/slv which is it you cant bounce when you hit a wall/floor/ or another RX, did you guys fix that?
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Re: new newnet build

Post by medor »

=(V)=Mar wrote: Tue Jun 13, 2017 8:42 pm
=(V)=RocketJedi wrote: Tue Jun 13, 2017 2:34 pm I tried this which was the newest I saw on your website UltimateNewNetv0_7_Beta(1)

send me the links for both new mods and i will try again.

we use a custom VAbeta
VAbeta will not be compatible, there is other mod specially for newnet/pure, I think it's called VA_Handler. Dont remember.

Still, newnet will always break some custom weapons. There are too many custom weapons on our maplist, they might take a while to find a fix.

@medor
Also Medor, havent test your server. But of what I remember, I couldn't fix a bug with newnet/rx/slv which is it you cant bounce when you hit a wall/floor/ or another RX, did you guys fix that?
VAbeta is a VA_Handler working with bp1 and bp4 for can see old and custom skins.
Since UTPure so for newnet to : there is protected bp1 bp4 and VA. The VA UltimateNewNet ave new fixes inside.

Still, newnet will always break some custom weapons. There are too many custom weapons on our maplist, they might take a while to find a fix.
Yes ... There is a possibility to modify that but this gone to a no way sens.

I couldn't fix a bug with newnet/rx/slv which is it you cant bounce when you hit a wall/floor/ or another RX, did you guys fix that?
I report that but can you just connect and confirm if this bug is present ?

We just fix the bug when you make you damage and start fly and jump.
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Re: new newnet build

Post by =(\/)=_\/3|\|0/\/\ »

I didn't notice anything wrong with crashing or bouncing with the rx or slv

Oh didn't test crashing two rxs into each other, cause i didn't have another person
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Re: new newnet build

Post by medor »

If you want test in dev the v8 server unreal://104.199.218.92:1111

added slv slvarena rx
full support under water

bot can take teleport

on way siege gametype

please report bugs .............
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Re: new newnet build

Post by medor »

UltimateNewNetv0_8

http://forum.ultimateut.tk/viewtopic.php?f=15&t=977
Deepu wrote:UltimateNewNet Version 0.8

Author: Deepak O V

Core Author: Timothy Burgess

Release Date: 26-06-2017

Installation:
► Show Spoiler

Fixed bugs:
► Show Spoiler

Known bugs:
► Show Spoiler
Downloads

UltimateNewNetv0_8

Old versions

UltimateNewNetv0_7
--> Works with JailBreak game type
--> Monster Match, Soccer Tournament, CTF4, Siege & JailBreak's HUD Fixed
--> VAHandler code enhanced
--> Sniper aim error fixed
--> Double enforcer secondary fire fixed
--> Added Shock Rifle team colored projectiles & fire sound
--> Bots can fire with all weapons
--> Spectator music fixed
--> Fixed h4x Sniper HUD
--> Added Grapple Weapon
--> Added Warmup green flag
--> Rocket Launcher & Hammer bug fixed
--> Added ComboGib ReduceBalls
--> Fully fixed with Last Man Standing

UltimateNewNetv0_7_Beta
--> Removed all effects for bugs check
--> Beta test version for v0.7

UltimateNewNetv0_6
--> Removed team translocator effects
--> Added flag indicator
--> Enhanced team colored shock rifles

UltimateNewNetv0_5
--> FWS option
--> Added pure HUD
--> Damage indicator
--> New sniper rifle scope
--> New beep sound
--> Team colored shock rifles
--> Sniper trace effects
--> Team translocator effects
--> Low ammo warning
--> Chat area position set option

UltimateNewNetv0_4
--> Server Info fix for spectator
--> Removed pure HUD for custom mods support
--> Weapon code enhanced
--> FWS added

UltimateNewNetv0_3
--> VAHandler code enhanced

UltimateNewNetv0_2
--> Spectator music fix
--> Bot can fire with shock rifle
--> VAHandler code enhanced & Talk, Skaarj texture added

UltimateNewNetv0_1
--> Added Last Man Standing



Credits:

--> SpEcTra_7 (coding support)
--> Medor (for full support)
--> Ranjith O V (tester)
--> thiagoobr (tester)
--> iloveut99 (LMS++)


Download
http://ultimateut.tk/ut_files/server_si ... etv0_8.zip
http://unrealtournament.99.free.fr/utfi ... etv0_8.zip
http://medor.no-ip.org/index.php?dir=Ze ... etv0_8.zip
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Re: new newnet build

Post by medor »

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Re: new newnet build

Post by =(V)=RocketJedi »

will try to check it out soon
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=(V)=BloodyRabbit wrote: Tue Oct 10, 2017 3:13 pm That was EPIC! I just creamed all over my panties!!!
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Re: new newnet build

Post by medor »

We currently make the v9 ... please report if you found bugs :cow6

We are trying to fix NN teleport bot.
Reduce CPU charge. OK
Siege 25 to 28. OK
There is real crounch for hitbox. OK
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Re: new newnet build

Post by Cross_Eyed_Noob »

BUMP

If you can make this work RJ, it will be the greatest change to RX gameplay !!!!

Please just try and give it your best shot :D
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Re: new newnet build

Post by =(V)=RocketJedi »

Cross_Eyed_Noob wrote: Mon Aug 27, 2018 11:19 am BUMP

If you can make this work RJ, it will be the greatest change to RX gameplay !!!!

Please just try and give it your best shot :D
I highly doubt it will work. Is v9 still the newest version? This post is pretty old now.
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=(V)=BloodyRabbit wrote: Tue Oct 10, 2017 3:13 pm That was EPIC! I just creamed all over my panties!!!
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Re: new newnet build

Post by Cross_Eyed_Noob »

=(V)=RocketJedi wrote: Mon Aug 27, 2018 2:17 pm
Cross_Eyed_Noob wrote: Mon Aug 27, 2018 11:19 am BUMP

If you can make this work RJ, it will be the greatest change to RX gameplay !!!!

Please just try and give it your best shot :D
I highly doubt it will work. Is v9 still the newest version? This post is pretty old now.
ow :c

idk about the newest version, maybe @medor can tell you about it.
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Re: new newnet build

Post by medor »

Cross_Eyed_Noob wrote: Mon Aug 27, 2018 3:12 pm
=(V)=RocketJedi wrote: Mon Aug 27, 2018 2:17 pm
Cross_Eyed_Noob wrote: Mon Aug 27, 2018 11:19 am BUMP

If you can make this work RJ, it will be the greatest change to RX gameplay !!!!

Please just try and give it your best shot :D
I highly doubt it will work. Is v9 still the newest version? This post is pretty old now.
ow :c

idk about the newest version, maybe @medor can tell you about it.
Now it' UN1 with RXU9 SLVU3 the last.
Now the bot can take téléporter ( and to custom teleport to like in assault with UN1.DisablePortals).
It work with integrated VA.
You can play rx and slv in arena.
You can use with other weapons no newnet in all gametype.
There is possibility all newnet rx or slv with insta ,translock ,grappeling, multijump up to 10.
UN1.RXPosError let you play rx or slv in all gametype and maps removing bugs "can't jump in flying".
UN1.DisableWeapons allow all weapons no newnet to run under newnet.
Like that you can play CTF-$peed_{HoF}.unr or CTF-(-[PROPAGANDA]-)jets3.unr and all custom weapons added work.

http://medor.no-ip.org/index.php?dir=Zeroping/Newnet/


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CustomGameConfig[3]=(bEnabled=True,GameClass="Botpack.Domination",NewPrefix="DOM",Mutators="",Settings="bTournament=False,MinPlayers=4,GameSpeed=1.00,AirControl=0.350000")
CustomGameConfig[4]=(bEnabled=True,GameClass="UN1.LastManStanding",NewPrefix="lMS",Mutators="",Settings="bTournament=False,MinPlayers=4,GameSpeed=1.00,AirControl=0.350000")
CustomGameConfig[5]=(bEnabled=True,GameClass="Botpack.TeamGamePlus",NewPrefix="TDM",Mutators="",Settings="bTournament=False,MinPlayers=4,GameSpeed=1.00,AirControl=0.350000")
CustomGameConfig[6]=(bEnabled=True,GameClass="MMGame.MMGame",NewPrefix="MM",Mutators="UP2.NoAlwaysAutoActivate",Settings="bTournament=False,MinPlayers=4,GameSpeed=1.00,AirControl=0.350000")
CustomGameConfig[7]=(bEnabled=True,GameClass="RXU9.RXCTF",NewPrefix="rxCTF",Mutators="UN1.RXPosError,UN1.DisableWeapons",Settings="bTournament=False,MinPlayers=4,GameSpeed=1.00,AirControl=0.350000")
CustomGameConfig[8]=(bEnabled=True,GameClass="SiegeIV_0028.SiegeGI",NewPrefix="SG",Mutators="",Settings="bTournament=False,MinPlayers=4,GameSpeed=1.00,AirControl=0.350000")
CustomGameConfig[9]=(bEnabled=True,GameClass="Soccer.SoccerMatch",NewPrefix="soccerSCR",Mutators="",Settings="bTournament=False,MinPlayers=4,GameSpeed=1.00,AirControl=0.350000")
CustomGameConfig[10]=(bEnabled=True,GameClass="SLVU3.SLVCTF",NewPrefix="slvCTF",Mutators="UN1.DisableWeapons,UN1.RXPosError,UN1.DoubleJump",Settings="bTournament=False,MinPlayers=4,GameSpeed=1.00,AirControl=0.350000")
CustomGameConfig[11]=(bEnabled=True,GameClass="SiegeIV_0028.FreeSiegeGI",NewPrefix="freeSG",Mutators="",Settings="bTournament=False,MinPlayers=2,GameSpeed=1.00,AirControl=0.350000")
CustomGameConfig[12]=(bEnabled=True,GameClass="Botpack.TeamGamePlus",NewPrefix="1v1DM",Mutators="",Settings="Timelimit=15,MinPlayers=0,Maxplayers=2,bBalanceTeams=False,AirControl=0.350000,GameSpeed=1.000000,GoalTeamScore=0.000000,bTournament=True,GameSpeed=1.00,AirControl=0.350000")
CustomGameConfig[13]=(bEnabled=True,GameClass="Botpack.TeamGamePlus",NewPrefix="2v2DM",Mutators="",Settings="Timelimit=20,MinPlayers=0,Maxplayers=4,bBalanceTeams=False,AirControl=0.350000,GameSpeed=1.000000,GoalTeamScore=0.000000,bTournament=True,GameSpeed=1.00,AirControl=0.350000")
CustomGameConfig[14]=(bEnabled=True,GameClass="Botpack.TeamGamePlus",NewPrefix="3v3DM",Mutators="",Settings="Timelimit=20,MinPlayers=0,Maxplayers=6,bBalanceTeams=False,AirControl=0.350000,GameSpeed=1.000000,GoalTeamScore=0.000000,bTournament=True,GameSpeed=1.00,AirControl=0.350000")
CustomGameConfig[15]=(bEnabled=True,GameClass="Botpack.TeamGamePlus",NewPrefix="4v4DM",Mutators="",Settings="Timelimit=20,MinPlayers=0,Maxplayers=8,bBalanceTeams=False,AirControl=0.350000,GameSpeed=1.000000,GoalTeamScore=0.000000,bTournament=True,GameSpeed=1.00,AirControl=0.350000")
CustomGameConfig[16]=(bEnabled=True,GameClass="Botpack.TeamGamePlus",NewPrefix="5v5DM",Mutators="",Settings="Timelimit=20,MinPlayers=0,Maxplayers=10,bBalanceTeams=False,AirControl=0.350000,GameSpeed=1.000000,GoalTeamScore=0.000000,bTournament=True,GameSpeed=1.00,AirControl=0.350000")
CustomGameConfig[17]=(bEnabled=True,GameClass="Botpack.CTFGame",NewPrefix="cgCTF",Mutators="UN1.NewNetCG",Settings="bTournament=False,MinPlayers=4,GameSpeed=1.00,AirControl=0.350000")
CustomGameConfig[18]=(bEnabled=True,GameClass="Botpack.CTFGame",NewPrefix="flackCTF",Mutators="BotPack.FlakArena,UP2.UnlimitedAmmo",Settings="bTournament=False,MinPlayers=4,GameSpeed=1.00,AirControl=0.350000")
CustomGameConfig[19]=(bEnabled=True,GameClass="Botpack.CTFGame",NewPrefix="igCTF",Mutators="UN1.NewNetIG",Settings="bTournament=False,MinPlayers=4,GameSpeed=1.00,AirControl=0.350000")
CustomGameConfig[20]=(bEnabled=True,GameClass="Botpack.CTFGame",NewPrefix="raCTF",Mutators="BotPack.RocketArena,UP2.UnlimitedAmmo",Settings="bTournament=False,MinPlayers=4,GameSpeed=1.00,AirControl=0.350000")
CustomGameConfig[21]=(bEnabled=True,GameClass="Botpack.CTFGame",NewPrefix="saCTF",Mutators="UN1.NewNetSA,UP2.UnlimitedAmmo",Settings="bTournament=False,MinPlayers=4,GameSpeed=1.00,AirControl=0.350000")
CustomGameConfig[22]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="cgDM",Mutators="UN1.NewNetCG",Settings="bTournament=False,MinPlayers=4,GameSpeed=1.00,AirControl=0.350000")
CustomGameConfig[23]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="flackDMm",Mutators="BotPack.FlakArena,UP2.UnlimitedAmmo",Settings="bTournament=False,MinPlayers=4,GameSpeed=1.00,AirControl=0.350000")
CustomGameConfig[24]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="igDM",Mutators="UN1.NewNetIG",Settings="bTournament=False,MinPlayers=4,GameSpeed=1.00,AirControl=0.350000")
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CustomGameConfig[26]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="saDM",Mutators="UN1.NewNetSA",Settings="bTournament=False,MinPlayers=4,GameSpeed=1.00,AirControl=0.350000")
CustomGameConfig[27]=(bEnabled=True,GameClass="Botpack.TeamGamePlus",NewPrefix="cgTDM",Mutators="UN1.NewNetCG",Settings="bTournament=False,MinPlayers=4,GameSpeed=1.00,AirControl=0.350000")
CustomGameConfig[28]=(bEnabled=True,GameClass="Botpack.TeamGamePlus",NewPrefix="flackTDM",Mutators="BotPack.FlakArena,UP2.UnlimitedAmmo",Settings="bTournament=False,MinPlayers=4,GameSpeed=1.00,AirControl=0.350000")
CustomGameConfig[29]=(bEnabled=True,GameClass="Botpack.TeamGamePlus",NewPrefix="igTDM",Mutators="UN1.NewNetIG",Settings="bTournament=False,MinPlayers=4,GameSpeed=1.00,AirControl=0.350000")
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CustomGameConfig[53]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
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Re: new newnet build

Post by Cross_Eyed_Noob »

thanks medor

if it's not a headache for you RJ, can you put it in the second server (RB settings one) so i can do some tests and see if it's good to go ?

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Re: new newnet build

Post by medor »

i can check ut.ini and mapvote if you want after you set it
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Re: new newnet build

Post by =(V)=RocketJedi »

ok ok i'm convinced. :) I will set up some testing this week. I may use my home server for testing.
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=(V)=BloodyRabbit wrote: Tue Oct 10, 2017 3:13 pm That was EPIC! I just creamed all over my panties!!!
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