It is not the same, they are just 2 different files with the same name.=(V)=_The_Greek_ wrote:Just out of curiosity...Why does it create that error since it's basically the same map?
Yes, same thing. Although Defrost from SLV added a way to change skin of jet dynamically so it doesnt not need recompiling (changing everything again).=(V)=_The_Greek_ wrote: Also irrelevant question...Does editing the skin of the RX work in the same way as editing textures in an map?
You just make a texture package that contains the skin and in INI, you add the path to the new skin. But It need a new texture package for each time you change skins.