Mikolaj wrote:I have never like server 2 , was slower for me, more lags, weapons, translocator worked slower even moves were diffrent, can't remember how worked rx.
Yes, I believe server 2 has lower gamespeed than main server. Will fix this later
Mikolaj wrote:I just test both servers same maps in same time I was jumping from main server to challange server
First I type nothing in console just playing nw and ig maps works same on both servers(would be easier to check if both could be on same level)
So you mean ZP on nw and IG was the same as main server? If so that's great news, since server 2 has more lag than server 1.
Mikolaj wrote:Rx- on challange server is much more lag for me I had problem example (Remake map) with taking rx from wall with full speed on main server I can do it much easier or again question map I can fly from hole in middle easier on rx server now.
On which RX server is easier to fly through the questionable map?
Mikolaj wrote:
When I type mutate zp_debug_on - nothing change for me on both servers but when I type mutate zp_debug_off was horrible ig or nw aim sux same rx was harder to drive so I type mutate zp _debug_on and all was good again.
After you type zp_debug_on, you must fire a ZP weapon (Enforcer, ShockRifle, IG or Sniper) in order for it to get the data to your console example:
Shot0159.png
I recommend enabling zp_debug_on and leave it there, continue playing until you see your shots bouncing/not registering. Then you go to your console and take picture. Typing zp_debug_on just enables logging of future shots.
Mikolaj wrote:When I type mutate zp_debug_on - nothing change for me on both servers but when I type mutate zp_debug_off was horrible ig or nw aim sux same rx was harder to drive so I type mutate zp _debug_on and all was good again.
On both server? Also on main server zp_debug_on is useless since it just gives you a text "ZP shot" when you shoot lol.
Mikolaj wrote:On map remake when I test I had huge problems with ig during fly(work so slow, or first shoot doesn't work) on main server this works fine.
This is intended, and will be like that on main too. To prevent a glitch, it is basically the time it takes to "bring your weapon up" although dont know why animation is not visible. Actually it is that ZP on main server doesnt respect the time of changing weapon, bug not present when playing without ZP.
Mikolaj wrote:Also in both question direction maps on challange is something wrong with glasses I want add you demorec but impossible to add it here as attachment. So i will explain I could easly fly throught all window glasses like they simply not exist.
I need to test this.
Mikolaj wrote:Also on challange server when I was shooting during fly it was huring me, similar when I fly next to walls and shooting I was hurting myself. On main server it happens rarely
Yes this is a known bug, will be fixed on next version of RX.
Thanks for taking the time to test Mikolaj!
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