Monster Hunt 603

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Monster Hunt 603

Post by =(V)=RocketJedi »

https://ut99.org/viewtopic.php?f=34&t=1 ... 60cd51acd8
Shrimp wrote: Fri Dec 31, 2021 5:19 am Download et al: https://github.com/shrimpza/monsterhunt ... ses%2Fv603

From the changelog:

## 602 to 603:
- Decoupled monster difficulty from bot skill - difficulty is its own option on the Rules tab
- Add configurable Warmup time to Defence, before monsters start spawning
- Make Defence max escapees configurable in Rules tab
- Monster attitude to player set in difficulty, rather than when the match starts
- Better re-trigger prevention for MonsterEnd (thanks sector2111)
- Removed `MonsterHunt` type-check on `MonsterEnd` triggers, so other gametypes can use them (thanks sector2111)
- Improved and optimised bot waypoint finding to better support missed waypoints and no waypoints (thanks sector2111)
- Moved `MonsterReplicationInfo` setup into `InitGameReplicationInfo()` where it should be
- New higher resolution graphics for settings tabs
- Fix missing localisation for player lives ran out message


## 601 to 602:
- Fix incorrect `UIWeapon` reference in MonsterBase.CheckReplacement
- Remove NaliRabit from ScriptedPawn checks
- Do not spawn monster shadows on dedicated servers
- Implement better difficulty call using GameInfo.IsRelevant, rather than being called from various other places
- MonsterEnd should only ever trigger once
- Defence: Better application of orders on monsters, yielding better attack behaviour
- Defence: Disable Mercenary invulnerability shield
- Defence: Monsters do not block eachother, so they can navigate across the map better
- Defence: Monsters which don't move from their starting positions can be killed and recycled
- Defence: Optimisations to mid-game monster order coercion
- Defence: Tweaks to several monster spawn probabilities
- Defence: Localise "... escaped!" message

## 503 to 601:
- Implement new game type: Monster Defence
- Played on CTF maps, players must prevent attacking monsters from escaping via the portal that has opened in their base
- Will only work on CTF maps with reasonable pathing
- Players lose when the maximum number of allowed monsters has escaped, or all lives have been lost
- Players win by successfully holding off the monster advance until the time limit
- Fix numerous "Accessed None" errors in logs related to various assumptions about `bIsPlayer` and `PlayerReplicationInfo` in UT classes
- Fix bug with RazorJack not being replaced by `OLRazorjack`
- Fix Monster Arena using the wrong GameReplicationInfo class
- Improve updates of remaining monsters counter
- Update HUD info with remaining time, add defence escapees, critical things go red when needed
- Made many strings localised
- Various improvements and optimisations where possible
- Clean up all compiler warnings, remove unused classes
- Reformat code to conform to cleaner style


[hr][/hr]

The license has been changed to CC BY-NC-SA, see the ReadMe.html and LICENSE files for details. The whole project source and maps and everything is on GitHub now.

Thanks to Gustavo6046 for ModBuild, which I have used and badly abused to build the project on Linux and do CI via GitHub Actions.

I honestly have no idea how many mods and mutators are out there which tweak with MH parameters, so I have no idea what this will do for compatibility with those mods. YMMV.

Monster Defence has not been tested in multiplayer, so I'm not sure if anything will break or not, though I expect it should be fine.

Have fun.
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=(V)=BloodyRabbit wrote: Tue Oct 10, 2017 3:13 pm That was EPIC! I just creamed all over my panties!!!
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Re: Monster Hunt 603

Post by BIG_JAKE-}X{_{HoF} »

I'm always playing so I will let you know if I find anything.
Why run, you will only die tired!
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Re: Monster Hunt 603

Post by medor »

Missing 503 to 504

504 is excellent for no crash server
603 ave to integrate a lot fix from Buggie for 503 so i wait for use it with the 6xx build
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Re: Monster Hunt 603

Post by =(V)=RocketJedi »

were not using these versions yet. just posting to keep forum active lol I believe were using MH gold
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=(V)=BloodyRabbit wrote: Tue Oct 10, 2017 3:13 pm That was EPIC! I just creamed all over my panties!!!
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Re: Monster Hunt 603

Post by medor »

MonsterHunt.u is the Gametype MH604 is one build
MH gold is a Mutator for MonsterHunt
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Re: Monster Hunt 603

Post by =(V)=RocketJedi »

medor wrote: Mon Jan 10, 2022 12:19 am MonsterHunt.u is the Gametype MH604 is one build
MH gold is a Mutator for MonsterHunt
ours is so old I forgot what we actually have. We run a custom MH gametype.
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=(V)=BloodyRabbit wrote: Tue Oct 10, 2017 3:13 pm That was EPIC! I just creamed all over my panties!!!
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Re: Monster Hunt 603

Post by medor »

If you ave no crash maps sometime you don't need update.
If you found some crash you can replace with 504 ... No6xx for the moment

http://medor.no-ip.org/index.php?dir=Ga ... unt504.zip
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Re: Monster Hunt 603

Post by evilgrins »

It's been updating a lot in the thread over at ut99.org, thinks it's at version 605 now.
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Re: Monster Hunt 603

Post by BIG_JAKE-}X{_{HoF} »

MH-amhunt is bad. It fails to send even after removing the map and re downloading it. Odd.
Why run, you will only die tired!
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Re: Monster Hunt 603

Post by =(V)=RocketJedi »

BIG_JAKE-}X{_{HoF} wrote: Sun Jan 23, 2022 1:31 am MH-amhunt is bad. It fails to send even after removing the map and re downloading it. Odd.
What are you refering to? A map on our MH server?
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=(V)=BloodyRabbit wrote: Tue Oct 10, 2017 3:13 pm That was EPIC! I just creamed all over my panties!!!
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Re: Monster Hunt 603

Post by BIG_JAKE-}X{_{HoF} »

Yes Sir
Why run, you will only die tired!
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Re: Monster Hunt 603

Post by =(V)=RocketJedi »

BIG_JAKE-}X{_{HoF} wrote: Mon Jan 24, 2022 2:35 pm Yes Sir
im dumb i should have known from map name :think2
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=(V)=BloodyRabbit wrote: Tue Oct 10, 2017 3:13 pm That was EPIC! I just creamed all over my panties!!!
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