RX8 Feedback 3
- =(V)=Mar
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RX8 Feedback 3
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==========
~Changelog~
========== **Changes on MAIN server.
Version: T7O
[CHANGED] Missile volume to MAX. (Can't do anything more)
[FIXED] Trans Glitch.
[FIXED] New hull system was able to go through movers (Questionable direction glass)
[FIXED] Cannons no longer damage Pilot.
Version: T7P
[FIXED] Demo playback of Jets and missiles.
Version: T7Q
[FIXED] Demos on spec.
[FIXED] Animation of weapon when going shoot mode.
[CHANGED] Right steering bug fix, I think this fix was what caused the spinning effect. (Needs test)
[MISC] Cleaned some config vars we didn't use anymore.
Version T7R
[FIX] Gunner fell off the world error. (Old bug that reappeared)
==========
~Changelog~
========== **Changes on MAIN server.
Version: T7O
[CHANGED] Missile volume to MAX. (Can't do anything more)
[FIXED] Trans Glitch.
[FIXED] New hull system was able to go through movers (Questionable direction glass)
[FIXED] Cannons no longer damage Pilot.
Version: T7P
[FIXED] Demo playback of Jets and missiles.
Version: T7Q
[FIXED] Demos on spec.
[FIXED] Animation of weapon when going shoot mode.
[CHANGED] Right steering bug fix, I think this fix was what caused the spinning effect. (Needs test)
[MISC] Cleaned some config vars we didn't use anymore.
Version T7R
[FIX] Gunner fell off the world error. (Old bug that reappeared)
Re: RX8 Feedback 3
My last is RX8_T2.
I current testing to play it with UltimateNewNet with coder Deepu.
Can i ave the last for test with the last one ?
The first bug we attempt to stop is the slv-rx jump in air.
I current testing to play it with UltimateNewNet with coder Deepu.
Can i ave the last for test with the last one ?
The first bug we attempt to stop is the slv-rx jump in air.
- =(V)=~Sean~
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Re: RX8 Feedback 3
Quote :
"Version: T7K
[Changed] Now it is faster to lock on (Red crosshair). Speed can be modified on ini."
^ Can you elaborate on this please ?
"Version: T7K
[Changed] Now it is faster to lock on (Red crosshair). Speed can be modified on ini."
^ Can you elaborate on this please ?
- =(V)=Boyzel
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Re: RX8 Feedback 3
With the latest updates with the RX, I haven’t been on much lately to test and just got on today. So the mouse movement seems off, and while flying it really makes a difference. I lowered my mouse sensitivity but still having difficulty flying. 4 of us on today, Sample, Sean, Zaider and all seem to have the same issue. Some times while throwing the jet I end up with my POV looking up. Mar any ideas?
- =(V)=Mar
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Re: RX8 Feedback 3
When you are aiming someone the crosshair will lock on someone (Changing the crosshair to red). If someone is locked, the missile will lock only that guy. Currently is not a huge change since missile will always looks for someone to lock even if you didn't.=(V)=~Sean~ wrote:Quote :
"Version: T7K
[Changed] Now it is faster to lock on (Red crosshair). Speed can be modified on ini."
^ Can you elaborate on this please ?
I haven't changed anything of sensitive, but do you know a way to replicate that? (Something like Slagg did with the video about previous issue).=(V)=Boyzel wrote:With the latest updates with the RX, I haven’t been on much lately to test and just got on today. So the mouse movement seems off, and while flying it really makes a difference. I lowered my mouse sensitivity but still having difficulty flying. 4 of us on today, Sample, Sean, Zaider and all seem to have the same issue. Some times while throwing the jet I end up with my POV looking up. Mar any ideas?
That issue is because newnet doesnt update position when you jump, making it stuck in the air. We did a custom newnet to prevent this, althought newnet didnt work well with RX.medor wrote:My last is RX8_T2.
I current testing to play it with UltimateNewNet with coder Deepu.
Can i ave the last for test with the last one ?
The first bug we attempt to stop is the slv-rx jump in air.
- =(V)=RocketJedi
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Re: RX8 Feedback 3
im on the server with 3 other players no problems with tossing or flying jets. in fact no one even notices a difference accept that they downloaded a new file
=(V)=BloodyRabbit wrote: ↑Tue Oct 10, 2017 3:13 pm That was EPIC! I just creamed all over my panties!!!
- KingKong
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Re: RX8 Feedback 3
List of issues that I think were considered updates.
X-axis collision detection greater. BIG ISSUE
- Issue, shooting self with gunner. Moving left and right and with TC.
- Running into walls easier
- Running into players more.
- Shooting from RX.
RX sensitivity change. Not sure why.
Less Sounds coming from/to RX and locked detections.
These are big problems a lot of players are complaining about. The idea of this update was to make flying harder. But in reality, you made flying more equal to the rest of the players because others are better.
You dumb'd it down to benefit those who can't do what others can. Please revert changes, UT99 is losing players, this is a good way to make more players leave quicker.
X-axis collision detection greater. BIG ISSUE
- Issue, shooting self with gunner. Moving left and right and with TC.
- Running into walls easier
- Running into players more.
- Shooting from RX.
RX sensitivity change. Not sure why.
Less Sounds coming from/to RX and locked detections.
These are big problems a lot of players are complaining about. The idea of this update was to make flying harder. But in reality, you made flying more equal to the rest of the players because others are better.
You dumb'd it down to benefit those who can't do what others can. Please revert changes, UT99 is losing players, this is a good way to make more players leave quicker.
- =(V)=RocketJedi
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Re: RX8 Feedback 3
lmao the jets have been dumbed down for the last few years.KingKong wrote:List of issues that I think were considered updates.
X-axis collision detection greater. BIG ISSUE
- Issue, shooting self with gunner. Moving left and right and with TC.
- Running into walls easier
- Running into players more.
- Shooting from RX.
RX sensitivity change. Not sure why.
Less Sounds coming from/to RX and locked detections.
These are big problems a lot of players are complaining about. The idea of this update was to make flying harder. But in reality, you made flying more equal to the rest of the players because others are better.
You dumb'd it down to benefit those who can't do what others can. Please revert changes, UT99 is losing players, this is a good way to make more players leave quicker.
IS this report from playing today with jest added this morning?
We added translocator. people were pissed yet the server and ut99 survived. Tons of other changes made yet people still play.
just because you are unahppy doesnt reflect the entire server and community.
i hope more people wall crash the jets are way to invincible.
=(V)=BloodyRabbit wrote: ↑Tue Oct 10, 2017 3:13 pm That was EPIC! I just creamed all over my panties!!!
- =(V)=Mar
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Re: RX8 Feedback 3
oh damn, the ini I send RJ had hull set and very high. Already changed, when map switch changes will save. Try again and see if it's still like that.KingKong wrote:X-axis collision detection greater. BIG ISSUE
- Issue, shooting self with gunner. Moving left and right and with TC.
- Running into walls easier
- Running into players more.
- Shooting from RX.
lol I had hull the same as RX3, hence why everyone was crashing lol.
Less sounds can be easily fixed, although RX sensitivity still dont know why.KingKong wrote: RX sensitivity change. Not sure why.
Less Sounds coming from/to RX and locked detections.
What sensitive do you use on UT?
@=(V)=Boyzel Yours too.
- =(\/)=_\/3|\|0/\/\
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Re: RX8 Feedback 3
Hey @=(V)=Mar,
Can you do me a favor? Can you make a test version of the rx (only for server 2) that shows the true hull of the rx? Like by giving it some sort of mesh? I wanna finally see what the size of the hull is compared to the rx mesh lol
Can you do me a favor? Can you make a test version of the rx (only for server 2) that shows the true hull of the rx? Like by giving it some sort of mesh? I wanna finally see what the size of the hull is compared to the rx mesh lol
- =(V)=Mar
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Re: RX8 Feedback 3
[quote="=(\/)=_\/3|\|0/\/\"]Hey @=(V)=Mar,
Can you do me a favor? Can you make a test version of the rx (only for server 2) that shows the true hull of the rx? Like by giving it some sort of mesh? I wanna finally see what the size of the hull is compared to the rx mesh lol[/quote]
Will try to, right now is really small.
Can you do me a favor? Can you make a test version of the rx (only for server 2) that shows the true hull of the rx? Like by giving it some sort of mesh? I wanna finally see what the size of the hull is compared to the rx mesh lol[/quote]
Will try to, right now is really small.
- =(\/)=_\/3|\|0/\/\
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Re: RX8 Feedback 3
Will try to, right now is really small.[/quote]=(V)=Mar wrote:[quote="=(\/)=_\/3|\|0/\/\"]Hey @=(V)=Mar,
Can you do me a favor? Can you make a test version of the rx (only for server 2) that shows the true hull of the rx? Like by giving it some sort of mesh? I wanna finally see what the size of the hull is compared to the rx mesh lol
Thanks bae <3
- =(V)=Mar
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Re: RX8 Feedback 3
@=(\/)=_\/3|\|0/\/\
It was easier to do with images lol. Dunno if it helps you.
RX Hull currently on Main server.
Facing straight. **This is due to engine, collision doesn't follow rotation.
Facing DOWN/UP.
It was easier to do with images lol. Dunno if it helps you.
RX Hull currently on Main server.
Facing straight. **This is due to engine, collision doesn't follow rotation.
Facing DOWN/UP.
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- =(V)=RocketJedi
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Re: RX8 Feedback 3
no wonder why we cant hit anything lmao. very cool Mar very cool!
=(V)=BloodyRabbit wrote: ↑Tue Oct 10, 2017 3:13 pm That was EPIC! I just creamed all over my panties!!!
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