Yeah zoning has become a key factor now with my maps as it prevents lag and I am anti spawnkill since day one so I do what I can to prevent it. To me there's a necessity for it but people abuse it way too much nowadays.=(V)=Kevster wrote:Looks cool Vipe!
Colors and theme are very nice. I like the fact that you have a number of different zones embedded in the map too. My forte' in my earlier mapping days, was breaking glass and all sorts of movers. Haven't done much with zones like you have in this new map, except to zone parts of the map to help the Unrealed engine work better.
The way you have this new map setup, should make for some interesting game play.
CTF-(VIP)AVA New Updates
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Re: CTF-(VIP)AVA New Updates
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Re: CTF-(VIP)AVA New Updates
New Update: First In-Game Screen shots of the Spawning Base, with a direction "O" for Offense and "D" for Defense, so you know which zone you're about to go through
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Re: CTF-(VIP)AVA New Updates
Man ,It looks already like a VM map from the top view :=(V)iper= wrote:
Here is the second look. It's 3am in the morning for me and I can barely keep my eyes on the screen from how much I've been staring at it. Let me know what you guys think. There are only 2 things left to do and that is build a spawn base for you all and add the components (weapons, flags, navpoints, zones, etc). Nearing completion.
Awesome job ,Vip
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Re: CTF-(VIP)AVA New Updates
CTF-(VIP)=A(V)A=......IS......READY
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Re: CTF-(VIP)AVA New Updates
Not releasing it yet, gotta wait a little longer.
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Re: CTF-(VIP)AVA New Updates
You wanna know my feeling right now when you said it's ready and you're not releasing it?!!=(V)iper= wrote:Not releasing it yet, gotta wait a little longer.
You wanna know that feeling man.............