good find! I hope to test more, but time is limited.medor wrote: ↑Thu Jul 22, 2021 7:11 amThx=(V)=~Sean~ wrote: ↑Thu Jul 22, 2021 12:31 amMedor : You are an awesome dude and the rest of this community and myself respects what you do. We will throw feedback at you when we can.
Keep 'er up, Bro !
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That remember when first time i come here and ask for help.
Very good greeting.
Found a new bug in this last build 105 only for RX
using RX and Insta (when you fire left click with RX that give in same time the boom insta and the orange trace insta)
don't be worried I'm sure the encoder will correct this quickly![]()
fnnNewNet
- =(V)=RocketJedi
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Re: fnnNewNet


=(V)=BloodyRabbit wrote: ↑Tue Oct 10, 2017 3:13 pm That was EPIC! I just creamed all over my panties!!!
Re: fnnNewNet
V 107 3. Fixed double shot simultaneously from RX and insta
1. BioRifle
- On the demo rec now displays a bio-gel after a secondary shot.
- when accumulating gel in BioRifle, the amount of ammo is now subtracted
2. Fixed JailBreak Arena
3. Fixed double shot simultaneously from RX and insta
4. Another attempt to fix blank shots from ShockRifle after picking up this weapon from a killed player (only @vw!rato.skt has a problem)
5. Fixed default damage for ShockRifle (ShockDamageSec=55)
5. Added BrightPlayer. This function makes the player to look brighter, it does not change the parameters of the light (brightness or such), only makes him immune to light, practically becomes visible all the time, including in dark places. Included in the FragNewNet.ini settings. Default bBrightPlayer=False.
6. Updated readme (Userful info, BrightPlayer, Valhalla Avatar, Bonus Pack 1 and Bonus Pack 4)
Server Administrators need re-create the FragNewNet.ini file.(modifié)

1. BioRifle
- On the demo rec now displays a bio-gel after a secondary shot.
- when accumulating gel in BioRifle, the amount of ammo is now subtracted
2. Fixed JailBreak Arena
3. Fixed double shot simultaneously from RX and insta
4. Another attempt to fix blank shots from ShockRifle after picking up this weapon from a killed player (only @vw!rato.skt has a problem)
5. Fixed default damage for ShockRifle (ShockDamageSec=55)
5. Added BrightPlayer. This function makes the player to look brighter, it does not change the parameters of the light (brightness or such), only makes him immune to light, practically becomes visible all the time, including in dark places. Included in the FragNewNet.ini settings. Default bBrightPlayer=False.
6. Updated readme (Userful info, BrightPlayer, Valhalla Avatar, Bonus Pack 1 and Bonus Pack 4)
Server Administrators need re-create the FragNewNet.ini file.(modifié)
- =(V)=RocketJedi
- Lieutenant Colonel
- Posts: 11559
- Joined: Fri Oct 11, 2013 8:41 pm
- Location: New York
- Has thanked: 69 times
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- Contact:
Re: fnnNewNet
thanks is the fixed version on your test server?medor wrote: ↑Sun Jul 25, 2021 9:23 am V 107 3. Fixed double shot simultaneously from RX and insta![]()
1. BioRifle
- On the demo rec now displays a bio-gel after a secondary shot.
- when accumulating gel in BioRifle, the amount of ammo is now subtracted
2. Fixed JailBreak Arena
3. Fixed double shot simultaneously from RX and insta
4. Another attempt to fix blank shots from ShockRifle after picking up this weapon from a killed player (only @vw!rato.skt has a problem)
5. Fixed default damage for ShockRifle (ShockDamageSec=55)
5. Added BrightPlayer. This function makes the player to look brighter, it does not change the parameters of the light (brightness or such), only makes him immune to light, practically becomes visible all the time, including in dark places. Included in the FragNewNet.ini settings. Default bBrightPlayer=False.
6. Updated readme (Userful info, BrightPlayer, Valhalla Avatar, Bonus Pack 1 and Bonus Pack 4)
Server Administrators need re-create the FragNewNet.ini file.(modifié)


=(V)=BloodyRabbit wrote: ↑Tue Oct 10, 2017 3:13 pm That was EPIC! I just creamed all over my panties!!!