New Monsterhunt version on server.

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Re: New Monsterhunt version on server.

Post by Cross_Eyed_Noob »

=(V)=Mar wrote: Thu Aug 31, 2023 3:49 pm
Cross_Eyed_Noob wrote: Wed Aug 23, 2023 4:05 am I've noticed that the score goes into the negative sometimes, idk what can cause this
Do you remember what map was this?
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Re: New Monsterhunt version on server.

Post by =(V)=Mar »

Version 006:
[FIXED] stats not loaded/saved if player enters the server before map started.
[FIXED] spectators could not view their total score.
[FIXED] translator hints were showing with an unreadable color.
[FIXED] multiple accessed nones.
[FIXED] multiple issues with event history board.
[FIXED] Monster incorrectly spawned another weapon as pickup (better fix than last)
[CHANGED] show nalis and cows as green on radar.
[ADDED] Added active monster waves to hud.

Version 007
[FIXED] Some wave counter would never disappear.
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Re: New Monsterhunt version on server.

Post by =(V)=Mar »

Cross_Eyed_Noob wrote: Thu Aug 31, 2023 4:34 pm Purgatorium
Could not find anything that caused that issue. Maybe an event caused that? If you find how to reproduce that issue please let me know.
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Re: New Monsterhunt version on server.

Post by =(V)=Mar »

Version 008
[FIX] Incorrectly considering some factories as invalid.
[FIX] Replace HAUNTEDCREATURES.GLOB with normal Biogel.
[FIX] Skaarj animation flood spam.
[FIX] Some SkaarjTroopers didn't spawn with weapons
[FIX] Queen stuck on some maps.
[CHANGED] Don't affect skill if it's an EXU monster.
[CHANGED] Changed more objects to be not relevant to allow less bandwidth usage.
[CHANGED] Allow movers to ignore monsters.
[ADDED] Map Counters to event history.
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Re: New Monsterhunt version on server.

Post by Cross_Eyed_Noob »

=(V)=Mar wrote: Fri Sep 01, 2023 1:28 pm
Cross_Eyed_Noob wrote: Thu Aug 31, 2023 4:34 pm Purgatorium
Could not find anything that caused that issue. Maybe an event caused that? If you find how to reproduce that issue please let me know.
sorry didn't have much time to play lately, but i just played some now, and the issue seems gone ? need to test more though to be sure

ty mar :thumbup
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Re: New Monsterhunt version on server.

Post by =(V)=Mar »

Added some new UM and [Havoc] maps to server. :cow5
Couldn't test all but some are pretty good.
If anyone find issues please let me know.
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Re: New Monsterhunt version on server.

Post by Cross_Eyed_Noob »

Damn that havoc guy sure knows how to build fun MH maps xD

Thanks for adding the maps Mar, they're alot of fun <3
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Re: New Monsterhunt version on server.

Post by =(V)=Mar »

Fixed some lag issues when using some NW3 weapons (mostly oversurrector).

Also nerfed the UltimaProtos oversurrector.
Now it will only do damage on the room it's exploding (before it was on all monsters) and removed the Gravity change when exploding.
The reason being that sometimes this broke maps events, making it impossible to continue some maps.
Other servers just plain up remove this oversurrector because of this issue.
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Re: New Monsterhunt version on server.

Post by =(V)=Mar »

DDoS attack today.
Screenshot 2023-10-01 184239.png
Server is currently down. Contacted NFO support since server doesnt start now.

EDIT: Server is back online.
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Re: New Monsterhunt version on server.

Post by =(V)=Mar »

Version 009
[FIXED] Incorrect hitsound if warcow is hit.
[FIXED] Some exu monsters show as green texture.
[FIXED] Multiple accessed nones.
[FIXED] 'Relics cannot be tossed' message was broadcasted by error.
[FIXED] Destroy out of world monsters.
[FIXED] DamageScaling for player was not set correctly.
[FIXED] Lag when saving stats.
[FIXED] Relics do not restore ambient glow of player.
[FIXED] Relics spawn effect not working online.
[FIXED] Incorrect monsters counter in some maps (Spawners with no valid tag.)
[FIXED] Some WarCows were showing as green on radar.
[CHANGED] Disable movers killing players.
[CHANGED] Disable health increase/scaling if monster has more than 9000
[CHANGED] Replaced Retribution relic with Redemption relic. (Redemption give you an extra life)
[ADDED] New texture for when MHEnd is not active.
[ADDED] Garbage collector to run when server is empty.
[ADDED] Show charger count of relics (Invulnerable, Radiation).


--
Other Fixes
Fix EXUQueens stuck when telporting.
Fix log spam for KingCobra.u
Fix log spam for AsgardPredator.u
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Re: New Monsterhunt version on server.

Post by =(V)=Mar »

Version 10
[FIXED] Outline of letters was a bit off.
[FIXED] Align new country flags.
[FIXED] Inventory broken on maps like RiseOfTheDead.
[FIXED] Health and Armor incorrect draw style.
[FIXED] Inventory broken when a lot of weapons where picked up at the same time.
[FIXED] Player stuck if respawned on water.
[CHANGED] Dropped inventory of players will now be auto removed after 5 mins.
[CHANGED] Carcasses will have a max health of 2000 and disabled permanent carcasses (example: LavaGiant on InsectHell)
[CHANGED] Prevent Skaarjs from getting AAA_Stinger weapons.
[ADDED] Now disabled teleporters will show static (no animation).
[ADDED] !listmonsters command. Lists 20 monsters/spawners.
[ADDED] !gotoMonster command. Sends you to specified monster/spawner. Syntax !gotoplayer <index/name>. Example: !gotoMonster 1 or !gotoMonster NukerSniper0
[ADDED] !gotoPlayer command. Sends you to specified player. Syntax !gotoPlayer <name>. Example: !gotoPlayer xan
[ADDED] !gotoStart command. Sends you to the spawn area.

Others
Removed flare from XMissile in NW3 MissileLauncher.
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Re: New Monsterhunt version on server.

Post by =(V)=BloodyRabbit »

👍 Great!
=(V)=RocketJedi wrote: Thu Feb 02, 2017 9:16 am WTF I shot this twat-a-potamus and he didn't die!
=(V)=RocketJedi wrote: Wed Jun 28, 2017 8:01 am wtf lag is that!
=(V)=RocketJedi wrote: Thu Aug 17, 2017 8:31 am I cant believe i have to waste my time on this
=(V)=RocketJedi wrote: Wed Sep 27, 2017 4:44 pm During the Cold War, the U.S. considered airdropping enormous condoms labeled "Medium" on the Soviets
=(V)=RocketJedi wrote: Thu Oct 05, 2017 8:36 am A free picture of DEEZ NUTZ
=(V)=RocketJedi wrote: Thu Dec 14, 2017 4:12 pm bahaha this is great news
=(V)=RocketJedi wrote: Sun Feb 18, 2018 6:33 pm how about we mute the entire server then all you can do is play or rage quit.
=(V)=RocketJedi wrote: Mon Mar 11, 2019 11:02 am FML im old and chics don't check me out anymore
=(V)=RocketJedi wrote: Mon Nov 20, 2017 10:49 pm BloodyRabbit is the sexiest man alive!! (Rubs nipples)

Oh RJ, the things you say. This is worth the super long sig :laugh :vmrocks

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Re: New Monsterhunt version on server.

Post by Cross_Eyed_Noob »

Godbless Mar <3<3
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Re: New Monsterhunt version on server.

Post by =(V)=Mar »

Version 11
[FIXED] Incorrect detection of nexgen login.
[FIXED] Some MHEnd maps were not shown as disabled.
[FIXED] Some spawners were incorrectly removed due to being placed incorretly but had valid spawnpoints.
[FIXED] Translocator destination module not disappearing when player killed.
[FIXED] Time not in sync if player joined before starting map.
[CHANGED] Hitsounds now only sound for Owner. You no longer hear hitsounds of other players.
[CHANGED] Lowered HitSound Volume from 16 to 10.
[ADDED] Hitsounds are configurable now.
[ADDED] Shakescreen is now configurable.
[ADDED] Some HUD options are now configurable.

Version 12
[FIXED] IsInPackage behavior change. (Made some MH fixes useless)
[CHANGED] Increase HitSound volume back to 16 (Same as version 10)
[ADDED] HitSound Volume is configurable


You can now change some MH settings from Nexgen. Just open nexgen (say !open) and go to the mods tab.
Screenshot 2024-02-11 005101.png
Currently only 4 options.


Sadly some stats were lost, when we had to rollback to old version in December I forgot to move the ini from new version to old version. So stats from December 15 to Feb 10 are lost. We just continue from stats of December 15.
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