On the new rx server, if I picked up the doubleenforcer pistol (double pistols), I couldn't pick up a rx or select it using my "best weapon" button.
Megaman pointed out going to Options/weapons and putting the doubleenforcer above the enforcer. Didn't work til I restarted the game. Then I was fine until today. All changed back.
So, for those few that were having the same issue, I had to change priorities in the User.ini. I don't understand how it worked fine before being the way I did have it. I'll just show the section I had and what i did to correct it. First one below is before, the section below the "XXXXXXXXXXX" is after.
Basically, putting the doubleenforcer after enforcer and WarheadLauncher last. Again, don't understand how it worked right before, but good now.
These are my preferences. Yours may differ.
[Engine.PlayerPawn]
WeaponPriority[0]=Translocator
WeaponPriority[1]=MegatonDecoder
WeaponPriority[2]=ChainSaw
WeaponPriority[3]=ImpactHammer
WeaponPriority[4]=TheExecutioner
WeaponPriority[5]=RT
WeaponPriority[6]=enforcer
WeaponPriority[7]=WRE
WeaponPriority[8]=ut_biorifle
WeaponPriority[9]=FlameTracker
WeaponPriority[10]=ShockRifle
WeaponPriority[11]=SuperShockRifle
WeaponPriority[12]=BShock
WeaponPriority[13]=BoltRifle
WeaponPriority[14]=PulseGun
WeaponPriority[15]=SniperRifle
WeaponPriority[16]=Graviton
WeaponPriority[17]=ripper
WeaponPriority[18]=Freezer
WeaponPriority[19]=minigun2
Password=
DodgeClickTime=0.250000
Bob=0.000000
DesiredFOV=90.000000
DefaultFOV=90.000000
MyAutoAim=0.930000
Handedness=0.000000
bLookUpStairs=False
bSnapToLevel=False
bAlwaysMouseLook=True
bKeyboardLook=True
bInvertMouse=False
bMaxMouseSmoothing=False
bNoFlash=True
bNoVoices=False
bMessageBeep=True
bNeverAutoSwitch=True
MouseSensitivity=2.750000
WeaponPriority[20]=Vulcan
WeaponPriority[21]=UT_FlakCannon
WeaponPriority[22]=TheMiner
WeaponPriority[23]=UT_Eightball
WeaponPriority[24]=IRPR
WeaponPriority[25]=MultiMissile
WeaponPriority[26]=BEightball
WeaponPriority[27]=WarheadLauncher
WeaponPriority[28]=UKBadBoy
WeaponPriority[29]=SuperBoltRifle
WeaponPriority[30]=CybotLauncher
WeaponPriority[31]=NuclearLauncherLevelA
WeaponPriority[32]=NuclearLauncherLevelB
WeaponPriority[33]=NuclearLauncherLevelC
WeaponPriority[34]=NuclearLauncherLevelD
WeaponPriority[35]=MegaTon
WeaponPriority[36]=Ionizer
WeaponPriority[37]=TheOversurrector
WeaponPriority[38]=NuclearLauncherLevelE
WeaponPriority[39]=UltimaProtos
WeaponPriority[40]=doubleenforcer
WeaponPriority[41]=None
WeaponPriority[42]=None
WeaponPriority[43]=None
WeaponPriority[44]=None
WeaponPriority[45]=None
WeaponPriority[46]=None
WeaponPriority[47]=None
WeaponPriority[48]=None
WeaponPriority[49]=None
MouseSmoothThreshold=0.070000
MaxTimeMargin=3.000000
ngWorldSecret=
ngSecretSet=True
bNoMouseSmoothing=True
bDisableMovementBuffering=False
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[Engine.PlayerPawn]
WeaponPriority[0]=Translocator
WeaponPriority[1]=MegatonDecoder
WeaponPriority[2]=ChainSaw
WeaponPriority[3]=ImpactHammer
WeaponPriority[4]=TheExecutioner
WeaponPriority[5]=RT
WeaponPriority[6]=enforcer
WeaponPriority[7]=doubleenforcer
WeaponPriority[8]=WRE
WeaponPriority[9]=ut_biorifle
WeaponPriority[10]=FlameTracker
WeaponPriority[11]=ShockRifle
WeaponPriority[12]=SuperShockRifle
WeaponPriority[13]=BShock
WeaponPriority[14]=BoltRifle
WeaponPriority[15]=PulseGun
WeaponPriority[16]=SniperRifle
WeaponPriority[17]=Graviton
WeaponPriority[18]=ripper
WeaponPriority[19]=Freezer
WeaponPriority[20]=minigun2
WeaponPriority[21]=Vulcan
WeaponPriority[22]=UT_FlakCannon
WeaponPriority[23]=TheMiner
WeaponPriority[24]=UT_Eightball
WeaponPriority[25]=IRPR
WeaponPriority[26]=MultiMissile
WeaponPriority[27]=BEightball
WeaponPriority[28]=UKBadBoy
WeaponPriority[29]=SuperBoltRifle
WeaponPriority[30]=CybotLauncher
WeaponPriority[31]=NuclearLauncherLevelA
WeaponPriority[32]=NuclearLauncherLevelB
WeaponPriority[33]=NuclearLauncherLevelC
WeaponPriority[34]=NuclearLauncherLevelD
WeaponPriority[35]=MegaTon
WeaponPriority[36]=Ionizer
WeaponPriority[37]=TheOversurrector
WeaponPriority[38]=NuclearLauncherLevelE
WeaponPriority[39]=UltimaProtos
WeaponPriority[40]=WarheadLauncher
WeaponPriority[41]=None
WeaponPriority[42]=None
WeaponPriority[43]=None
WeaponPriority[44]=None
WeaponPriority[45]=None
WeaponPriority[46]=None
WeaponPriority[47]=None
WeaponPriority[48]=None
WeaponPriority[49]=None
Password=
DodgeClickTime=0.250000
Bob=0.000000
DesiredFOV=90.000000
DefaultFOV=90.000000
MyAutoAim=0.930000
Handedness=0.000000
bLookUpStairs=False
bSnapToLevel=False
bAlwaysMouseLook=True
bKeyboardLook=True
bInvertMouse=False
bMaxMouseSmoothing=False
bNoFlash=True
bNoVoices=False
bMessageBeep=True
bNeverAutoSwitch=True
MouseSensitivity=2.750000
MouseSmoothThreshold=0.070000
MaxTimeMargin=3.000000
ngWorldSecret=
ngSecretSet=True
bNoMouseSmoothing=True
bDisableMovementBuffering=False
Weapons issue (Best weapon/Priority)
- Bad~Co.
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Re: Weapons issue (Best weapon/Priority)
Cheers, yea that confused me for a while but when Mar pointed out to me that it can be a weapon priority issue, i took a look at mine and found that the double enforcer was above redeemer/warheadlauncher.
I didn't really pay attention to that as i have never changed my default weapon priority, but when you go to other servers they force the change in your ini, maybe that's when it changed and i didn't notice.
Thanks Bad co
I didn't really pay attention to that as i have never changed my default weapon priority, but when you go to other servers they force the change in your ini, maybe that's when it changed and i didn't notice.
Thanks Bad co
- Bad~Co.
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Re: Weapons issue (Best weapon/Priority)
Ok, just was on another server and sure enough the .ini changed! Must be a fix so ANY server cannot change YOUR preferences. That's insane. Anyone have a fix for this or is it dragging my user.ini in before every server change? Can we make it a read only file? Crazy!
- =(V)=Mar
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Re: Weapons issue (Best weapon/Priority)
Hello Badco, can you do me a favor and investigate if it's our server doing this or not? Maybe we have a bad mod that does it, i already checked but maybe because I have the latest patch (469d) it doesnt happen to me?
Also you could mark your user.ini as readonly on your file system. Maybe it would help if other servers change settings.
Also you could mark your user.ini as readonly on your file system. Maybe it would help if other servers change settings.
- =(V)=Mar
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Re: Weapons issue (Best weapon/Priority)
OK, I found that our MH server modify and set the double enforcer to the first position.
I have no idea what mod does that, I need to review all mods in there.
EDIT: It seem it was NaliWeapons the culprit. I added to the config to set doublenforcer the same as enforcer. So basically all MH servers with naliweapons (that use NaliWeapons.NWReplacer mutator) will have the same effect.
On our main RX server we have some maps with naliweapons, these maps does not cause this issue. As the weapons are placed on the map, not replaced.
As I see this will happen to alot of people, I will make it in newnet to ignore doubleenforcer priority.
I have no idea what mod does that, I need to review all mods in there.
EDIT: It seem it was NaliWeapons the culprit. I added to the config to set doublenforcer the same as enforcer. So basically all MH servers with naliweapons (that use NaliWeapons.NWReplacer mutator) will have the same effect.
On our main RX server we have some maps with naliweapons, these maps does not cause this issue. As the weapons are placed on the map, not replaced.
As I see this will happen to alot of people, I will make it in newnet to ignore doubleenforcer priority.
- evilgrins
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Re: Weapons issue (Best weapon/Priority)
I keep a text file for [Engine.PlayerPawn] so I can go in and set it, more or less, to its defaults along with the extra thing I frequently use.
Kinda have to as I use a lot of weapons mutators so that gets all cluttered frequently.
My usual defaults are:
[Engine.PlayerPawn]
WeaponPriority[0]=Translocator
WeaponPriority[1]=DispersionPistol
WeaponPriority[2]=ChainSaw
WeaponPriority[3]=ImpactHammer
WeaponPriority[4]=enforcer
WeaponPriority[5]=doubleenforcer
WeaponPriority[6]=ut_biorifle
WeaponPriority[7]=ShockRifle
WeaponPriority[8]=PulseGun
WeaponPriority[9]=SniperRifle
WeaponPriority[10]=ripper
WeaponPriority[11]=minigun2
WeaponPriority[12]=UT_FlakCannon
WeaponPriority[13]=UT_Eightball
WeaponPriority[14]=WarheadLauncher
WeaponPriority[15]=fireworks
Kinda have to as I use a lot of weapons mutators so that gets all cluttered frequently.
My usual defaults are:
[Engine.PlayerPawn]
WeaponPriority[0]=Translocator
WeaponPriority[1]=DispersionPistol
WeaponPriority[2]=ChainSaw
WeaponPriority[3]=ImpactHammer
WeaponPriority[4]=enforcer
WeaponPriority[5]=doubleenforcer
WeaponPriority[6]=ut_biorifle
WeaponPriority[7]=ShockRifle
WeaponPriority[8]=PulseGun
WeaponPriority[9]=SniperRifle
WeaponPriority[10]=ripper
WeaponPriority[11]=minigun2
WeaponPriority[12]=UT_FlakCannon
WeaponPriority[13]=UT_Eightball
WeaponPriority[14]=WarheadLauncher
WeaponPriority[15]=fireworks