The M16203 is the rifle that's been killing me trying to get it right. I finally finished getting it coded correctly tonight. Phew, what a job!
The M16203 is basically a stock M16 rifle fitted with a shell projectile add-on underneath. While it looks like a normal M16, you'll notice a tubular area underneath which holds the shells or projectiles. The rifle has (3) modes, all using the alt function of your mouse to switch between them. As you use the ammo from any of these 3 modes, you'll see the usage statistics in an upper left-hand in-game window and also a lower right-hand window. The three modes are SEMI (for semi-automatic), BRST (for burst mode) and M203 (for projectiles). It's a very cool version of the M16. So far, I've finished the 8 weapons listed below:
HK69
MP540
PSG
C50
SIG551
M16 (normal M16)
AKMSU
M16/203
M92F (Beretta pistol)
DE50 (Desert Eagle pistol)
M67 (grenade)
FAMAS rifle
MK23
M1S90 (Shotgun) (currently getting this coded correctly. It's been a bit of a whore so far LOL)
Once I finish the M1S90, that'll give us 14 finished Infiltration weapons.
What a job getting the M16/203 working correctly. The hardest part was that unlike regular UT weaponry, the M16/203 has those 3 modes which need to be adjusted to work correctly. That's the part that took me so long to get straight. It was definitely one of the hardest weapons to figure out from all of the various military mods like counter strike and tactical ops that I've worked with.
I still have much to do because Infiltration has so many weapons and devices. I'll get CTF-TwistedFixV3 done as soon as I can folks.

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