CTF-Braveheart[R]

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=(V)=Rurik
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CTF-Braveheart[R]

Post by =(V)=Rurik »

I think I posted this before the forums renovations as well.

My Remake of CTF-Bravehearth.

Here's some ScreenShots of the map: (Sorry, they're from the UEd [And the map is slightly different from the ScreenShots now that it's finished.])

Outside of Blue Base:
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Blue Side:
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Red Side:
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Inside of Red Base:
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Slith Pond:
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Waterfall at the Slith Pond:
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Tunnel Entrace (From the Red Side):
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Cave in Red Side:
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Top View:
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Side View:
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Download:
https://dl.dropboxusercontent.com/u/857 ... 5BR%5D.unr
Last edited by =(V)=Rurik on Tue Mar 17, 2015 3:58 am, edited 2 times in total.
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=(V)=Mar
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Re: CTF-Braveheart[R]

Post by =(V)=Mar »

As I said on previous forum:

It looks awesome! :cow5
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=(V)=Rurik
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Re: CTF-Braveheart[R]

Post by =(V)=Rurik »

Thanks a lot!
I'll add the file in a bit.
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Re: CTF-Braveheart[R]

Post by =(V)iper= »

You just have to watch the skyboxes and details you add in maps. I know people like to say mine are bland looking and don't show a whole lot of detail but it's because I try to make my maps as functional as possible with the RX. RX in itself is a shit ton of data being produced when a player is in the server. From the HUD and dynamics of yourself playing, to the details and functions of the jets flying around you, there's a lot of stress that it not only puts on the server but puts on the players as well. The maps with skyboxes and extra details to them tend to drop player's framerates dramatically and causes them to lag and not be able to truly appreciate the work you've put into it and gets less voted. I feel bad sometimes because there are some maps out there I really like, but I can't play because there's too much in the map that causes my framerate to go below my standards and I can't bring out my full playing abilities. Just something to keep in mind for the future if you're looking to score big in the RX community map area.
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=(V)=Rurik
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Re: CTF-Braveheart[R]

Post by =(V)=Rurik »

Thanks Viper!
This is a Siege Map. Never done an RX Map before.
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Re: CTF-Braveheart[R]

Post by NyteBlayDe »

It looks so awesome ,Great job ,Rurik :thumbup
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Re: CTF-Braveheart[R]

Post by DeM »

gj!!
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Re: CTF-Braveheart[R]

Post by =(V)=RocketJedi »

Rurik wrote:Thanks Viper!
This is a Siege Map. Never done an RX Map before.
im sure the same applies to siege as there is a lot going on :) keep up the great work :)
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=(V)=BloodyRabbit wrote: Tue Oct 10, 2017 3:13 pm That was EPIC! I just creamed all over my panties!!!
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=(V)=Rurik
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Re: CTF-Braveheart[R]

Post by =(V)=Rurik »

Thanks people.
Yes RJ, but I've tested it and I don't recall havin any lag issues with this one.
I learned that when I released Paradise, too muchs trees and stuff. lol
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Re: CTF-Braveheart[R]

Post by =(V)=]v[yster »

What eye candy Rurik! This map is taking full advantage of the beauty this game has to offer.
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Re: CTF-Braveheart[R]

Post by =(V)=Rurik »

Thanks a lot Myster!
Glad you liked it.
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Re: CTF-Braveheart[R]

Post by Hook »

Are you offering it to the public for download? :peace
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Re: CTF-Braveheart[R]

Post by =(V)=Pie »

This has always been one of my favorite maps, and you never disappoint with how beautiful you make them. KiLLaH was the original creator, right? Or no? O.o Cause I loved the original as well, but the night time one adds a sort of mysticalness.. Lol.
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=(V)=Rurik
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Re: CTF-Braveheart[R]

Post by =(V)=Rurik »

Hook wrote:Are you offering it to the public for download? :peace
Yes, I just need to find the file lol.
Sorry to keep you waiting.
=(V)=Pie wrote:This has always been one of my favorite maps, and you never disappoint with how beautiful you make them. KiLLaH was the original creator, right? Or no? O.o Cause I loved the original as well, but the night time one adds a sort of mysticalness.. Lol.
Thanks a lot Pie, it means to me that it was worth the effort and time spent :smilewinkgrin

No, KiLLaH did a beautiful remake as well. The original map was made by another guy I believe.
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Re: CTF-Braveheart[R]

Post by Spectra »

This looks cool @Rurik :)
Awesome job.
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