OpenGL Driver
Posted: Sat Apr 19, 2014 12:54 pm
nOs*Wildcard wrote:Download this and say goodbye to all the terrible D3D errors and instability.
http://gauntletwarriors.com/Downloads/OpenGlDrv.zip
Here's the ReadMe included.
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========== nOs*Wildcards OpenGL Driver and Settings ==========
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Here is the best OpenGL Driver I have used and it works great and has proven to be superiour than D3D.
I followed a tutorial online on how to make the tweak the graphics to the best quality.
FIRST OFF Open your UnrealTournament system folder and make a copy of your UnrealTournament.ini and rename it to UnrealTournamentBackup.ini or anything else you wish to make a backup JUST IN CASE.
copy and paste the following files to your system folder:Open your unrealtournament.ini and press control+F and enter: GameRenderDevice= and click find.
- OpenGLDrv.dll
OpenGlDrv.int
OpenGlDrv.ini
once you found the line replace: GameRenderDevice= and whatever follows after that with: GameRenderDevice=OpenGLDrv.OpenGLRenderDevice
Then press control+F and enter: [OpenGLDrv.OpenGLRenderDevice] and click find.
IF YOU CANNOT FIND: [OpenGLDrv.OpenGLRenderDevice] go to the end of the file and press enter twice making 2 new lines and copy paste the Settings below.
IF YOU FOUND: [OpenGLDrv.OpenGLRenderDevice] select all the lines after it untill you reach a blank line and replace by copying and pasting the settings below.
Once you have done everything click SAVE and open UnrealTournament.Code: Select all
[OpenGLDrv.OpenGLRenderDevice] ZRangeHack=True NoAATiles=True NumAASamples=4 // Set your level of anti-aliasing UseAA=True MaskedTextureHack=True SmoothMaskedTextures=False SceneNodeHack=True FrameRateLimit=62 // I highly recommand you keep this value below 100 (otherwise it will cause inconstant game speeds, for example scrolling billboards on DM-Morpheus do not animate and players wearing shieldbelt animations are too fast) SwapInterval=0 // Set 0 to turn VSync off, 1 to turn it on (will cause mouse imput lag) UseFragmentProgram=True UseMultiDrawArrays=True TexDXT1ToDXT3=False DynamicTexIdRecycleLevel=100 CacheStaticMaps=True UseTexPool=True UseTexIdPool=True UseSSE2=True UseSSE=True BufferTileQuads=True SinglePassDetail=False SinglePassFog=True ColorizeDetailTextures=False DetailClipping=False DetailMax=2 RefreshRate=75 // Set maximum refresh rate your display supports MaxTMUnits=0 NoFiltering=False MaxAnisotropy=16 // Set level of anisotrophic filtering Use16BitTextures=False UseS3TC=True // Enable higher resolution S3TC textures UseAlphaPalette=True UseTrilinear=True UsePrecache=True ShareLists=False UsePalette=True UseMultiTexture=True UseBGRATextures=True UseZTrick=False MaxLogTextureSize=12 MinLogTextureSize=0 OneXBlending=False GammaCorrectScreenshots=False GammaOffsetBlue=0.000000 GammaOffsetGreen=0.000000 GammaOffsetRed=0.000000 GammaOffset=0.000000 LODBias=-1.000000 // Use negative values (like -1) to sharpen textures and positive to blur them. DetailTextures=True DescFlags=0 Description=ATI_GPU // Add your video card description if you want to. HighDetailActors=True Coronas=True ShinySurfaces=True VolumetricLighting=True
If you have any serious problems you can always restore the backup you made earlier.