CTF-(VIP)2Rings2014
- =(V)iper=
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- =(V)=_The_Greek_
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- =(V)=Boyzel
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- =(V)=]v[yster
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Re: CTF-(VIP)2Rings2014
Another VIP map...? We don't play the ones we have now.
But of course, Can't wait to see what you come up with
But of course, Can't wait to see what you come up with
- NyteBlayDe
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- =(V)iper=
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Re: CTF-(VIP)2Rings2014
Here's your first look at the raw skeleton to become 2Rings!
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- =(V)=_The_Greek_
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- =(V)=Pie
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Re: CTF-(VIP)2Rings2014
Feels very similar to the original. Can you post the same screenshot of 2Rings? So I can compare?
Signature by Dash. Thank you!
- =(V)iper=
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Re: CTF-(VIP)2Rings2014
The key differences you will see later is the base layout will be slightly altered, the tunnels are opened up a little more than the original, and there will actually be a middle landing area up at the top. Not to mention texture/light scheming will be different. For the most part I want to keep it like the original with just very few changes because it's already played excessively. This is just a version....4 I think? Not a remake
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- =(V)=]v[yster
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- =(V)iper=
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Re: CTF-(VIP)2Rings2014
I can release it now but it has no spawn points, RXs, IG, or flags in it...or actual base detail other than the lighting. Gotta slap them VIP tags everywhere...possibly =(V)= if you're a good boy=(V)=]v[yster wrote:I wanna play it now!
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- =(V)=]v[yster
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- =(V)=Boyzel
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Re: CTF-(VIP)2Rings2014
Should line the walls with banners of curent Vm members names... I always love them tribute maps.
- =(V)iper=
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Re: CTF-(VIP)2Rings2014
There is a map (RJ might remember me talking about this) that I had originally intended for an .:AE:. map. However the doors closed or I left before I could finish it. I might look into my external HD and see if it's still there. The layout was pretty basic and it had an entire display of each member with a "statue" and name plate for all of them....=(V)=Boyzel wrote:Should line the walls with banners of curent Vm members names... I always love them tribute maps.
Thanks for reminding me about this I can probably switch it over to a =(V)= map
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