Siege updated to version 28
- =(V)=RocketJedi
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Siege updated to version 28
Not that anyone plays but its updated.
=(V)=BloodyRabbit wrote: ↑Tue Oct 10, 2017 3:13 pm That was EPIC! I just creamed all over my panties!!!
- =(V)=~Sean~
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- =(V)=RocketJedi
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Re: Siege updated to version 28
also using the uk pub settings so server should be identical now
=(V)=BloodyRabbit wrote: ↑Tue Oct 10, 2017 3:13 pm That was EPIC! I just creamed all over my panties!!!
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Re: Siege updated to version 28
I was reading about the ver. 28 on UT99.org - looks good bro. Thanks for this. :)
We should especially thank Wildcard and Higor.
And we can't forget about Chamberly.
We should especially thank Wildcard and Higor.
And we can't forget about Chamberly.
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Re: Siege updated to version 28
no doubt! They are very good at what they do.=(V)=~Sean~ wrote:I was reading about the ver. 28 on UT99.org - looks good bro. Thanks for this. :)
We should especially thank Wildcard and Higor.
And we can't forget about Chamberly.
its a shame though it took this long for them to make this mod public otherwise we would have done this sooner.
=(V)=BloodyRabbit wrote: ↑Tue Oct 10, 2017 3:13 pm That was EPIC! I just creamed all over my panties!!!
- =(V)=Muffin
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Re: Siege updated to version 28
Thanks for the update! I should be able to start playing it again here soon
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Re: Siege updated to version 28
should be good now since we now have the uK settings.=(V)=Muffin wrote:Thanks for the update! I should be able to start playing it again here soon
=(V)=BloodyRabbit wrote: ↑Tue Oct 10, 2017 3:13 pm That was EPIC! I just creamed all over my panties!!!
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Re: Siege updated to version 28
I think its using LC weapons. Im willing to try anything, but we may get rid of the server and try something else.
=(V)=BloodyRabbit wrote: ↑Tue Oct 10, 2017 3:13 pm That was EPIC! I just creamed all over my panties!!!
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Re: Siege updated to version 28
Ha, just now saw this.
I have some more different thing planned in mind, but it'll be awhile before I upload the codes to siege's GIT.
After I get finished with MH mapping/coding concept.
I have some more different thing planned in mind, but it'll be awhile before I upload the codes to siege's GIT.
After I get finished with MH mapping/coding concept.