Xvehicles from Feralidragon
- evilgrins
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Xvehicles from Feralidragon
Among many things I wanted to checkout that I missed over the last 6 months were Ferali's xvehicles, which turned to be a tad trickier than I thought as there's no mutator. You either have to edit them onto maps or build your own; I went with the former over the latter.
If you don't already have them, they're available here · https://ut99.org/viewtopic.php?f=34&t=12911
Initially I was a bit confused how to drive them, as I usually play with a full HUD and the directions for driving are in the upper-right corner of the screen.
MonsterHunt seemed ideal to test on, I edited up 3 maps with various vehicles... but only 3 as not many MH maps had room for tanks.
Most of the tanks have 2 sets of guns, the main cannon and an alternate smaller weapon. The ability to switch seats didn't work out well for me to use the smaller guns, but fortunately bots were willing to hop in and handle that. Not all the tanks have a secondary gun.
Jeeps have guns that can only be used by a passenger, only weapon the driver has is honking the horn.
Once in a vehicle you can hop out anytime you want, but bots are kind of trapped...
Monsters react differently to the vehicles. While I still haven't gotten around to determining if standard SkaarjTroopers can drive the vehicles (monster, not the playermodel) I've noticed that most of the monsters react to them like they would any normal player... with 1 notable exception:
MH-Xvehicles-LostInTime: The dinos from Jurassic.u completely ignore players in the xvehicles. Even after you shoot them they act as though they can't see you, unless you hop out in which case they'll try and eat you immediately... but if you hop back in they can't see you again.
I may do some edits of CTF, if I've got maps that are big enough for tanks. Kinda curious to see if I can take an enemy flag and drive it back to my own base.
If you don't already have them, they're available here · https://ut99.org/viewtopic.php?f=34&t=12911
Initially I was a bit confused how to drive them, as I usually play with a full HUD and the directions for driving are in the upper-right corner of the screen.
MonsterHunt seemed ideal to test on, I edited up 3 maps with various vehicles... but only 3 as not many MH maps had room for tanks.
Most of the tanks have 2 sets of guns, the main cannon and an alternate smaller weapon. The ability to switch seats didn't work out well for me to use the smaller guns, but fortunately bots were willing to hop in and handle that. Not all the tanks have a secondary gun.
Jeeps have guns that can only be used by a passenger, only weapon the driver has is honking the horn.
Once in a vehicle you can hop out anytime you want, but bots are kind of trapped...
Monsters react differently to the vehicles. While I still haven't gotten around to determining if standard SkaarjTroopers can drive the vehicles (monster, not the playermodel) I've noticed that most of the monsters react to them like they would any normal player... with 1 notable exception:
MH-Xvehicles-LostInTime: The dinos from Jurassic.u completely ignore players in the xvehicles. Even after you shoot them they act as though they can't see you, unless you hop out in which case they'll try and eat you immediately... but if you hop back in they can't see you again.
I may do some edits of CTF, if I've got maps that are big enough for tanks. Kinda curious to see if I can take an enemy flag and drive it back to my own base.
- =(V)=Kevster
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Re: Xvehicles from Feralidragon
Thank you for taking the time to evaluate and post your thoughts on it.
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Re: Xvehicles from Feralidragon
i know a map that would be kinda cool for a tank. its a sniper map tho. its the bigneighborhood. cant remember the exact name, but its close to that. its huge.
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Re: Xvehicles from Feralidragon
This
=(V)=RocketJedi wrote: ↑Wed Sep 27, 2017 4:44 pm During the Cold War, the U.S. considered airdropping enormous condoms labeled "Medium" on the Soviets
=(V)=RocketJedi wrote: ↑Sun Feb 18, 2018 6:33 pm how about we mute the entire server then all you can do is play or rage quit.
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Re: Xvehicles from Feralidragon
=(V)=Muffin wrote: ↑Thu Jan 03, 2019 8:55 pm
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- evilgrins
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Re: Xvehicles from Feralidragon
Happy to.=(V)=~Sean~ wrote: ↑Thu Jan 03, 2019 6:26 am Thank you for taking the time to evaluate and post your thoughts on it.
Oh, and CTF isn't compatible... can't hold onto flags when in vehicles.
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Re: Xvehicles from Feralidragon
Who said we're gonna be playing CTF? Lolevilgrins wrote: ↑Fri Jan 04, 2019 8:21 pmHappy to.=(V)=~Sean~ wrote: ↑Thu Jan 03, 2019 6:26 am Thank you for taking the time to evaluate and post your thoughts on it.
Oh, and CTF isn't compatible... can't hold onto flags when in vehicles.
They'd still be fun even in a CTF game on rx
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Re: Xvehicles from Feralidragon
What happens when you try to do so? As long as the game doesn't crash, I don't see the problem here.evilgrins wrote: ↑Fri Jan 04, 2019 8:21 pmHappy to.=(V)=~Sean~ wrote: ↑Thu Jan 03, 2019 6:26 am Thank you for taking the time to evaluate and post your thoughts on it.
Oh, and CTF isn't compatible... can't hold onto flags when in vehicles.
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Re: Xvehicles from Feralidragon
evilgrins wrote: ↑Fri Jan 04, 2019 8:21 pmHappy to.=(V)=~Sean~ wrote: ↑Thu Jan 03, 2019 6:26 am Thank you for taking the time to evaluate and post your thoughts on it.
Oh, and CTF isn't compatible... can't hold onto flags when in vehicles.
Shit, if you can't hold the flags, then I guess that would require teamwork and your team (in the tanks) to defend the FC? :O
#mindblown
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Re: Xvehicles from Feralidragon
- If you can drive to the flag, can't pick it up from within a vehicle.=(V)=Muffin wrote: ↑Sat Jan 05, 2019 3:46 amWhat happens when you try to do so? As long as the game doesn't crash, I don't see the problem here.
- If you grab the flag and then try to get into a vehicle, it drops from your grasp as soon as you get in.
Thought I'd evaluate them by each gametype, as well as with certain mutators.
For example, in MH I use an ammo/health regenerater but it doesn't effect the vehicles.
Might give pilots a lot more of a challenge... some of those tanks pack a significant punch!
...de horror...=(V)=CandyMan wrote: ↑Sat Jan 05, 2019 1:33 pmShit, if you can't hold the flags, then I guess that would require teamwork and your team (in the tanks) to defend the FC? :O
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