heres the map rj
http://www.mediafire.com/file/f4pnfvu4m ... ia.7z/file
($tmp)Alexandria
- =(V)=Stample
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- =(V)=Stample
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Re: ($tmp)Alexandria
CTF
im not entirely finished with the map, but there are some things that i wanted to test on the server
guess i shouldnt have put it in the completed maps section of forums but oh well
- =(V)=Kevster
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Re: ($tmp)Alexandria
Why didn't you post screen shots or videos of this Stample? Give us a little peek. ???
- =(V)=Stample
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Re: ($tmp)Alexandria
there arent many forum goers these days, so i was just gonna let everyone see it at once on the server=(V)=Kevster wrote: ↑Fri Aug 02, 2019 7:42 pm Why didn't you post screen shots or videos of this Stample? Give us a little peek. ???
if anyone here is interested i can post a few screenies
anyway, i didnt throw all the textures together into a mylevel folder like i should have, which is why im guessing there are missing file errors.
rj told me to try throwing it on the forums, as i havent touched it in ages and it doesnt do much good staying unsubmitted forever
i will reupload it once everything is fixed, but if i understand the issue properly, that means i have to retexture the entire map
- =(V)=Kevster
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Re: ($tmp)Alexandria
Correct. Once you build a map with the textures separate, you can't build them into the map as one big map file. You have to re-texture the entire map, then incorporate them into MyLevel.=(V)=Stample wrote: ↑Sat Aug 03, 2019 12:15 amthere arent many forum goers these days, so i was just gonna let everyone see it at once on the server=(V)=Kevster wrote: ↑Fri Aug 02, 2019 7:42 pm Why didn't you post screen shots or videos of this Stample? Give us a little peek. ???
if anyone here is interested i can post a few screenies
anyway, i didnt throw all the textures together into a mylevel folder like i should have, which is why im guessing there are missing file errors.
rj told me to try throwing it on the forums, as i havent touched it in ages and it doesnt do much good staying unsubmitted forever
i will reupload it once everything is fixed, but if i understand the issue properly, that means i have to retexture the entire map