MH-XV-MHA-DinoIsland

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evilgrins
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MH-XV-MHA-DinoIsland

Post by evilgrins »

Multiple times testing this, I now have the theme to Jurassic Park stuck in my head. You're welcome!

In the search for GINORMOUS maps that're ideal for XV, I'm kinda embarrassed to say this one didn't occur to me sooner. The MonsterHunt servers I frequented the most often belonged to KillerBee, and he was a big fan of hard to beat monsters, as I am, and also the Nali Weapons 2 package...
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...obviously this was awhile ago, as NW3 wasn't out yet.

This map was the most popular on both of KillerBee's MonsterHunt and Stronger MH servers, more often than not this was what was going on when I popped on... which may've been due to it being the hardest map to beat due to a little snafu.
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A massive map, which is kind of an understatement, it's filled with dinosaurs from the Jurassic.u with their healths boosted significantly. It's an ideal map for those that don't like rushers, those player that try to rush to the end of a map by doing only that which is essential to access the exit... which doesn't work so well here as you literally have to kill everything on the map for the exit to open.

Which is why it was so popular on KillerBee's, as players would be blasting NW2's nukes all over trying to find the last remaining dino, which I think THUNDERBOLT deliberately made invisible... and placed in a fairly secure space.

I might never have found it, though techically I didn't, had I not had Nelsona put bot-pathing on the map. At the end all the dinos & monsters were dead but the final dino could not be found; I played with 8 bots. I got out of my vehicle and started hunting on foot and it took about 15 minutes until 1 bot (ironically the one with the Kraven the Hunter skin) found it. Which is why I highly recommend playing with bots, as they can find things a human player will miss.

Dinosaurs dominate the main area of the map, but there's other areas the vehicles cannot go. There's underwater portions of the map with monsters in them, there's a cave network both behind the starting area as well as in a volcano; you're gonna have to deal with not being able to use the tanks & jeeps all the time.
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As only the 2nd XV map I've edited that has dinos on it, I must stress again that anyone suggesting the dinos cannot hurt XV does not know what they're talking about. They can if they notice them, and to keep things fair I selected the Xvehicles that they tend to notice most.

Usual Suspects:
.u - /system
.umx - /music
.unr - /maps
.utx - /textures

Enjoy!
https://www.mediafire.com/file/ds0hkegj ... Island.zip

You can get Xvehicles here · https://ut99.org/viewtopic.php?f=34&t=14936 · which you need to make this work!
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Re: MH-XV-MHA-DinoIsland

Post by =(V)=~Sean~ »

Hello, Evil Grins.

These XV maps are pretty neat to mess around with.

I'd like to tell you the github link that is provided from "that other user" is broken. UT kept stating the .u file "Tread *something or other*" was missing.

I obtained it from just going to an XVehicles hosting server that had current maps running, and it filled in the blanks. This was yesterday.

None-the-less, thanks for posting all these maps. You are helping to keep interest ALIVE in this nice old game ! :)
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Re: MH-XV-MHA-DinoIsland

Post by evilgrins »

=(V)=~Sean~ wrote: Tue Apr 12, 2022 8:19 amI'd like to tell you the github link that is provided from "that other user" is broken
I never noticed as I never used that one, there's 2 downloads there; the one below that one that reads "XVehiclesV28.7z" is more reliable.
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Re: MH-XV-MHA-DinoIsland

Post by =(V)=~Sean~ »

Alrighty....
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