Also added multiple fixes and enhancements.
Hope you like it :D
Some images:
Shot00052.png
Shot00051.png
Changelog
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Version 12 [FIXED] IsInPackage behavior change. (Made some MH fixes useless) [CHANGED] Increase HitSound volume back to 16 (Same as version 10) [ADDED] HitSound Volume is configurable Version 11 [FIXED] Incorrect detection of nexgen login. [FIXED] Some MHEnd maps were not shown as disabled. [FIXED] Some spawners were incorrectly removed due to being placed incorretly but had valid spawnpoints. [FIXED] Translocator destination module not disappearing when player killed. [FIXED] Time not in sync if player joined before starting map. [CHANGED] Hitsounds now only sound for Owner. You no longer hear hitsounds of other players. [CHANGED] Lowered HitSound Volume from 16 to 10. [ADDED] Hitsounds are configurable now. [ADDED] Shakescreen is now configurable. [ADDED] Some HUD options are now configurable. Version 010 [FIXED] Outline of letters was a bit off. [FIXED] Align new country flags. [FIXED] Inventory broken on maps like RiseOfTheDead. [FIXED] Health and Armor incorrect draw style. [FIXED] Inventory broken when a lot of weapons where picked up at the same time. [FIXED] Player stuck if respawned on water. [CHANGED] Dropped inventory of players will now be auto removed after 5 mins. [CHANGED] Carcasses will have a max health of 2000 and disabled permanent carcasses (example: LavaGiant on InsectHell) [CHANGED] Prevent Skaarjs from getting AAA_Stinger weapons. [ADDED] Now disabled teleporters will show static (no animation). [ADDED] !listmonsters command. Lists 20 monsters/spawners. [ADDED] !gotoMonster command. Sends you to specified monster/spawner. Syntax !gotoplayer <index/name>. Example: !gotoMonster 1 or !gotoMonster NukerSniper0 [ADDED] !gotoPlayer command. Sends you to specified player. Syntax !gotoPlayer <name>. Example: !gotoPlayer xan [ADDED] !gotoStart command. Sends you to the spawn area. Version 009 [FIXED] Incorrect hitsound if warcow is hit. [FIXED] Some exu monsters show as green texture. [FIXED] Multiple accessed nones. [FIXED] 'Relics cannot be tossed' message was broadcasted by error. [FIXED] Destroy out of world monsters. [FIXED] DamageScaling for player was not set correctly. [FIXED] Lag when saving stats. [FIXED] Relics do not restore ambient glow of player. [FIXED] Relics spawn effect not working online. [FIXED] Incorrect monsters counter in some maps (Spawners with no valid tag.) [FIXED] Some WarCows were showing as green on radar. [CHANGED] Disable movers killing players. [CHANGED] Disable health increase/scaling if monster has more than 9000 [CHANGED] Replaced Retribution relic with Redemption relic. (Redemption give you an extra life) [ADDED] New texture for when MHEnd is not active. [ADDED] Garbage collector to run when server is empty. [ADDED] Show charger count of relics (Invulnerable, Radiation). Version 008 [FIX] Incorrectly considering some factories as invalid. [FIX] Replace HAUNTEDCREATURES.GLOB with normal Biogel. [FIX] Skaarj animation flood spam. [FIX] Some SkaarjTroopers didn't spawn with weapons [FIX] Queen stuck on some maps. [CHANGED] Don't affect skill if it's a EXU monster. [CHANGED] Changed more object to be not relevant to allow less bandwidth usage. [CHANGED] Allow movers to ignore monsters. [ADDED] Map Counters to event history. Version 007 [FIXED] Some wave counter would never disappear. Version 006: [FIXED] stats not loaded/saved if player enters the server before map started. [FIXED] spectators could not view their total score. [FIXED] translator hints were showing with an unreadable color. [FIXED] multiple accessed nones. [FIXED] multiple issues with event history board. [FIXED] Monster incorrectly spawned another weapon as pickup (better fix than last) [CHANGED] show nalis and cows as green on radar. [ADDED] Added active monster waves to hud. Version 005 [Fixed] Accessed none on ScriptedPawn.SetEnemy. [Fixed] Accessed none on SpecialEvent.PlayAmbientSoundEffect [Fixed] Crash when using FindRandomDest() native function. [Fixed] Relics of Defense and strength removed ShieldBelt and Power-up if picked. [Fixed] Spectator issues on some maps. [Added] Direction Of Damage in HUD. You will now see an arrow from the direction you were hit. [Added] Event history board. Now you can see past events of what happened on map. [Added] Translator events (from Unreal) are now visible on HUD. [Changed] When receiving 0 of damage do not show damaged effect on HUD. Version 004 [FIXED] Multuple calls to setPawnDifficult. (Created high HP and high aggressiveness) [FIXED] Prevent monsters from attacking just by being close. (They can still attack you if you make noise) [FIXED] Remove relevancy on some objects. (Should not lag as much) [FIXED] On some maps the weapon of the monster also spawned as a pickup. [ADDED] Added option to use damagescaling (Now off) [ADDED] Added some more NetUpdateFrequency tweaks. [CHANGED] Monsters now load on startup. (as default) [CHANGED] Changed NetUpdateFrequency on ScriptedPawns. [CHANGED] Limit health to 9999 on hud. Version 003 [Added] Added option to control damage shakeness from server. Version: 002 [FIXED] Crash issue on map MH-[HaVoC][uRh]CrystalMine [FIXED] Max health for monsters not applied correctly midgame. [FIXED] Some maps have invalid trigger types for monsterhunt end. Which made not possible to end map. [FIXED] Replace misused ThingFactories with CreateFactories. [FIXED] Array out of bounds for ShieldBelt.SetEffectTexture. [FIXED] Time in scoreboard showing invalid values. [FIXED] Health packs not being replaced. [FIXED] Align Ranks textures on scoreboard. [FIXED] Spectator Hud did not show game synopsis when spectating a player. (Spread, rank, deaths) [ADDED] Added new features to radar -Show monsters out of range when 10<= left -Show MonsterEnd on radar. Version: 001 Initial Version
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