The Complete Map List by Viper
- =(V)iper=
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Re: The Complete Map List by Viper
That's because the RX and portals don't mix. You have to be very careful adding them into a map that are made for flying through. The RX is it's own mindset and will push away any type of portal or jumper or anything of that nature aside while it is flying and override it's function. It's why, if you fly over a jumper with the RX it'll send you flying through the air after you jump out of it.
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- =(V)=RocketJedi
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Re: The Complete Map List by Viper
does this still work even with the portal fix we use?
=(V)=BloodyRabbit wrote: ↑Tue Oct 10, 2017 3:13 pm That was EPIC! I just creamed all over my panties!!!
- =(V)iper=
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Re: The Complete Map List by Viper
Yes. I doubt there's any real way of fixing it
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Re: The Complete Map List by Viper
Yeah it's an issue with using warp-zones with RX. Those things can be a bitch. I don't believe you can fix it either.
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Re: The Complete Map List by Viper
=(V)=BloodyRabbit wrote: ↑Tue Oct 10, 2017 3:13 pm That was EPIC! I just creamed all over my panties!!!
- =(V)iper=
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Re: The Complete Map List by Viper
There could be a way. With the RX it puts it's velocity of the player to a priority 1 status, that's why it overrides all directions of a teleporter, jumpers and kickers get set aside because the velocity gets maintained in the jet. If you can somehow just have all other actions like the jumpers and kickers become deleted without being set aside, then maybe you can work with portals from there.
Just a brainstorm if it makes sense
Just a brainstorm if it makes sense
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Re: The Complete Map List by Viper
The portal exit positions also have to be set properly, or else the player will end up facing a wall when on the other side of a portal, ending with your RX just immediately crashing upon attempting to ride through the portal.
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Re: The Complete Map List by Viper
This is what I like, clans working together, well at least some members of each clan..
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Re: The Complete Map List by Viper
I think this would require scripting knowledge, which most mappers do not have.Viper wrote:There could be a way. With the RX it puts it's velocity of the player to a priority 1 status, that's why it overrides all directions of a teleporter, jumpers and kickers get set aside because the velocity gets maintained in the jet. If you can somehow just have all other actions like the jumpers and kickers become deleted without being set aside, then maybe you can work with portals from there.
Just a brainstorm if it makes sense
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Re: The Complete Map List by Viper
UT language is pretty basic of all basic coding language. It's a lot more in depth with knowing what command does what and where but I know some basic shit.
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